1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
instance_create_depth(320, 320, obj_heart_battle_fighting_parent.depth - 1, obj_attack_guardener_laser_warning); |
7 |
cutscene_advance(); |
8 |
break; |
9 |
case 1: |
10 |
if (image_alpha < 1) |
11 |
image_alpha += 0.2; |
12 |
else |
13 |
cutscene_advance(); |
14 |
break; |
15 |
case 2: |
16 |
var y_target = obj_dialogue_box_battle_transformation_any.y; |
17 |
if (abs(y - y_target) > 1) |
18 |
{ |
19 |
y = lerp(y, y_target, 0.1); |
20 |
} |
21 |
else |
22 |
{ |
23 |
y = obj_dialogue_box_battle_transformation_any.y; |
24 |
cutscene_advance(); |
25 |
} |
26 |
break; |
27 |
case 3: |
28 |
if (warning_line_alpha < 0.96) |
29 |
{ |
30 |
warning_line_alpha = lerp(warning_line_alpha, 1, 0.1); |
31 |
} |
32 |
else |
33 |
{ |
34 |
cutscene_advance(); |
35 |
warning_line_alpha = 1; |
36 |
} |
37 |
break; |
38 |
case 4: |
39 |
for (var i = 0; i < 8; i++) |
40 |
{ |
41 |
var new_dir = image_angle + (i * 45); |
42 |
var xx = x; |
43 |
var yy = y; |
44 |
var new_laser = instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_laser); |
45 |
new_laser.direction = new_dir; |
46 |
} |
47 |
warning_line_alpha = 0; |
48 |
audio_play_sound(snd_guardener_laser_shoot, 1, 0); |
49 |
audio_play_sound(snd_guardener_laser_shoot_loop, 1, 1); |
50 |
cutscene_advance(); |
51 |
break; |
52 |
case 5: |
53 |
var turn_speed_inc = 0.25; |
54 |
if (turn_speed < turn_speed_max) |
55 |
turn_speed += turn_speed_inc; |
56 |
else |
57 |
cutscene_advance(); |
58 |
break; |
59 |
case 6: |
60 |
if (cutscene_wait(3)) |
61 |
audio_play_sound(snd_bullet_warning, 1, 0); |
62 |
break; |
63 |
case 7: |
64 |
var turn_speed_inc = 0.25; |
65 |
if (turn_speed > -turn_speed_max) |
66 |
turn_speed -= turn_speed_inc; |
67 |
else |
68 |
cutscene_advance(); |
69 |
break; |
70 |
case 8: |
71 |
cutscene_wait(3); |
72 |
break; |
73 |
case 9: |
74 |
instance_destroy(); |
75 |
break; |
76 |
} |
77 |
image_angle += turn_speed; |