| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
instance_create_depth(320, 320, obj_heart_battle_fighting_parent.depth - 1, obj_attack_guardener_laser_warning); |
| 7 |
cutscene_advance(); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
if (image_alpha < 1) |
| 11 |
image_alpha += 0.2; |
| 12 |
else |
| 13 |
cutscene_advance(); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
var y_target = obj_dialogue_box_battle_transformation_any.y; |
| 17 |
if (abs(y - y_target) > 1) |
| 18 |
{ |
| 19 |
y = lerp(y, y_target, 0.1); |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
y = obj_dialogue_box_battle_transformation_any.y; |
| 24 |
cutscene_advance(); |
| 25 |
} |
| 26 |
break; |
| 27 |
case 3: |
| 28 |
if (warning_line_alpha < 0.96) |
| 29 |
{ |
| 30 |
warning_line_alpha = lerp(warning_line_alpha, 1, 0.1); |
| 31 |
} |
| 32 |
else |
| 33 |
{ |
| 34 |
cutscene_advance(); |
| 35 |
warning_line_alpha = 1; |
| 36 |
} |
| 37 |
break; |
| 38 |
case 4: |
| 39 |
for (var i = 0; i < 8; i++) |
| 40 |
{ |
| 41 |
var new_dir = image_angle + (i * 45); |
| 42 |
var xx = x; |
| 43 |
var yy = y; |
| 44 |
var new_laser = instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_laser); |
| 45 |
new_laser.direction = new_dir; |
| 46 |
} |
| 47 |
warning_line_alpha = 0; |
| 48 |
audio_play_sound(snd_guardener_laser_shoot, 1, 0); |
| 49 |
audio_play_sound(snd_guardener_laser_shoot_loop, 1, 1); |
| 50 |
cutscene_advance(); |
| 51 |
break; |
| 52 |
case 5: |
| 53 |
var turn_speed_inc = 0.25; |
| 54 |
if (turn_speed < turn_speed_max) |
| 55 |
turn_speed += turn_speed_inc; |
| 56 |
else |
| 57 |
cutscene_advance(); |
| 58 |
break; |
| 59 |
case 6: |
| 60 |
if (cutscene_wait(3)) |
| 61 |
audio_play_sound(snd_bullet_warning, 1, 0); |
| 62 |
break; |
| 63 |
case 7: |
| 64 |
var turn_speed_inc = 0.25; |
| 65 |
if (turn_speed > -turn_speed_max) |
| 66 |
turn_speed -= turn_speed_inc; |
| 67 |
else |
| 68 |
cutscene_advance(); |
| 69 |
break; |
| 70 |
case 8: |
| 71 |
cutscene_wait(3); |
| 72 |
break; |
| 73 |
case 9: |
| 74 |
instance_destroy(); |
| 75 |
break; |
| 76 |
} |
| 77 |
image_angle += turn_speed; |