| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
break; |
| 7 |
} |
| 8 |
if (place_meeting(x, y, obj_battle_enemy_attack_guardener_arm)) |
| 9 |
{ |
| 10 |
instance_destroy(); |
| 11 |
instance_create_depth(x, y, depth - 100, obj_battle_enemy_attack_guardener_launcher_explosion); |
| 12 |
var shard_spread = 15; |
| 13 |
for (var i = 0; i < debris_count_big; i++) |
| 14 |
{ |
| 15 |
var shard = instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_gear_piece_big); |
| 16 |
shard.speed = 9; |
| 17 |
shard.direction = 90 + (i * shard_spread * sign(x - 320)); |
| 18 |
} |
| 19 |
audio_play_sound(snd_guardener_flintlock_shield, 1, 0); |
| 20 |
shard_spread = 10; |
| 21 |
for (var i = 0; i < debris_count_small; i++) |
| 22 |
{ |
| 23 |
var shard = instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_guardener_gear_piece_small); |
| 24 |
shard.speed = 11; |
| 25 |
shard.direction = 90 + (i * shard_spread * sign(x - 320)); |
| 26 |
} |
| 27 |
audio_play_sound(snd_guardener_flintlock_shield, 1, 0); |
| 28 |
instance_destroy(); |
| 29 |
instance_destroy(); |
| 30 |
} |