1 | if (live_call()) |
2 | return global.live_result; |
3 | image_alpha += 0.1; |
4 | if (image_alpha >= 1) |
5 | { |
6 | instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_launcher); |
7 | instance_destroy(); |
8 | } |