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gml_Object_obj_battle_enemy_attack_guardener_launcher_fadein_Step_0

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1
if (live_call())
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    return global.live_result;
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image_alpha += 0.1;
4
if (image_alpha >= 1)
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{
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    instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_launcher);
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    instance_destroy();
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}