1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
image_alpha += 0.2; |
7 |
if (image_alpha >= 1) |
8 |
cutscene_advance(); |
9 |
break; |
10 |
case 1: |
11 |
var turn_speed_inc = 0.25; |
12 |
if (turn_speed < turn_speed_max) |
13 |
turn_speed += turn_speed_inc; |
14 |
else |
15 |
cutscene_advance(); |
16 |
break; |
17 |
case 2: |
18 |
if (image_angle >= shoot_point_next) |
19 |
{ |
20 |
image_speed = 1; |
21 |
image_index = 0; |
22 |
launch_noloop = true; |
23 |
shoot_point_next += shoot_point_inc; |
24 |
} |
25 |
break; |
26 |
} |
27 |
image_angle += turn_speed; |
28 |
if (launch_noloop == true) |
29 |
{ |
30 |
launch_noloop = false; |
31 |
if (attack_count > 0) |
32 |
{ |
33 |
attack_count -= 1; |
34 |
for (var i = 0; i < 8; i++) |
35 |
{ |
36 |
var new_dir = image_angle + (i * 45); |
37 |
var xx = x + lengthdir_x(10, new_dir + (turn_speed * 3)); |
38 |
var yy = y + lengthdir_y(10, new_dir + (turn_speed * 3)); |
39 |
var new_seed = instance_create_depth(xx, yy, depth + 1, obj_battle_enemy_attack_guardener_seed_small); |
40 |
new_seed.direction = new_dir; |
41 |
new_seed.launch_speed = 3.5; |
42 |
} |
43 |
audio_play_sound(snd_arc_shoot, 1, 0); |
44 |
} |
45 |
else |
46 |
{ |
47 |
instance_destroy(); |
48 |
instance_destroy(obj_battle_enemy_attack_guardener_attack_4); |
49 |
} |
50 |
} |
51 |
if (floor(image_index) >= (image_number - 1)) |
52 |
{ |
53 |
image_speed = 0; |
54 |
image_index = 0; |
55 |
} |