1 | var battle_box = 3154; |
2 | instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top - 60, -1000, obj_battle_enemy_attack_axis_laser_hand); |
3 | obj_heart_battle_fighting_axis.movement_mode = 2; |
4 | alarm[0] = room_speed * 9; |