1 | if (image_alpha < 1 && can_move == false) |
2 | { |
3 | image_alpha += 0.1; |
4 | if (image_alpha > 1) |
5 | image_alpha = 1; |
6 | if (image_alpha == 1) |
7 | { |
8 | image_speed = 0.3; |
9 | can_move = true; |
10 | } |
11 | } |
12 | if (instance_exists(obj_heart_battle_fighting_parent)) |
13 | { |
14 | angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
15 | image_angle = angle; |
16 | if (can_move == true) |
17 | { |
18 | x += lengthdir_x(move_speed, angle); |
19 | y += lengthdir_y(move_speed, angle); |
20 | } |
21 | } |