| 1 | x += (move_speed * attack_direction); |
| 2 | if (no_loop == false) |
| 3 | { |
| 4 | if ((attack_direction == 1 && bbox_left > obj_dialogue_box_battle_transformation_any.bbox_right) || (attack_direction == -1 && bbox_right < obj_dialogue_box_battle_transformation_any.bbox_left)) |
| 5 | { |
| 6 | alarm[0] = 20; |
| 7 | no_loop = true; |
| 8 | } |
| 9 | } |