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gml_Object_obj_battle_enemy_attack_insomnitot_sheep_Other_10

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1
var distance_right = obj_battle_enemy_attack_insomnitot_fence.bbox_left - bbox_right;
2
var distance_left = obj_battle_enemy_attack_insomnitot_fence.bbox_right - bbox_left;
3
if ((attack_direction == 1 && distance_right <= distance_limit && distance_right > 0) || (attack_direction == -1 && distance_left >= -distance_limit && distance_left < 0))
4
{
5
    sprite_index = jump_sprite;
6
    image_speed = 0;
7
    image_index = 0;
8
    state = "jump";
9
}