1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (image_alpha < 0.99) |
4 |
image_alpha = lerp(image_alpha, 1, 0.2); |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
if (x < 319) |
9 |
{ |
10 |
x = lerp(x, 320, 0.3); |
11 |
} |
12 |
else |
13 |
{ |
14 |
x = 320; |
15 |
cutscene_advance(); |
16 |
} |
17 |
break; |
18 |
case 1: |
19 |
var charge_pos = ystart - 30; |
20 |
if (y > (charge_pos + 0.01)) |
21 |
y = lerp(y, charge_pos, 0.5); |
22 |
else |
23 |
cutscene_advance(); |
24 |
var charge_percentage = (ystart - y) / (charge_pos - ystart); |
25 |
image_angle = -180 * charge_percentage; |
26 |
break; |
27 |
case 2: |
28 |
x = 320; |
29 |
x += irandom_range(-2, 2); |
30 |
if (spawn_timer > 0) |
31 |
{ |
32 |
spawn_timer -= 1; |
33 |
} |
34 |
else |
35 |
{ |
36 |
var new_trash = instance_create_depth((x - (spawn_offset_x_max * 0.5)) + (spawn_number_current * spawn_offset_x_inc), y + 15, depth + 1, obj_battle_enemy_attack_jandroid_garbage); |
37 |
if (irandom(pseudo_random) == 0 && green_spawn_noloop == false) |
38 |
{ |
39 |
var new_soap = instance_create_depth(new_trash.x, new_trash.y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_soap_collider); |
40 |
new_soap.white_id = new_trash; |
41 |
new_trash.sprite_index = -4; |
42 |
green_spawn_noloop = true; |
43 |
} |
44 |
if ((spawn_number_current + spawn_number_current_dir) > spawn_number || (spawn_number_current + spawn_number_current_dir) < 0) |
45 |
spawn_number_current_dir *= -1; |
46 |
spawn_number_current += spawn_number_current_dir; |
47 |
spawn_timer = spawn_timer_max; |
48 |
if (disc_count > 0) |
49 |
{ |
50 |
disc_count--; |
51 |
if (disc_count == 0) |
52 |
{ |
53 |
var disc = instance_create_depth(x, y, depth + 1, obj_battle_enemy_attack_goosic_disk); |
54 |
disc.alarm[0] = 999999999; |
55 |
disc.alarm[1] = 999999999; |
56 |
disc.image_alpha = 1; |
57 |
disc.scene = -1; |
58 |
disc.vsp = 10; |
59 |
disc.disc_yoffset = 60; |
60 |
disc_count = -1; |
61 |
} |
62 |
} |
63 |
} |
64 |
break; |
65 |
case 4: |
66 |
x = 320 + irandom_range(-1, 1); |
67 |
var charge_pos = ystart + 5; |
68 |
if (y < (charge_pos - 0.05)) |
69 |
y = lerp(y, charge_pos, 0.4); |
70 |
else |
71 |
scene++; |
72 |
break; |
73 |
case 5: |
74 |
x = 320; |
75 |
cutscene_wait(0.25); |
76 |
break; |
77 |
case 6: |
78 |
var box = 3154; |
79 |
var new_trash = instance_create_depth(box.x - 120, box.bbox_top - 30, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_garbage_can); |
80 |
if (green_spawn_noloop == false) |
81 |
{ |
82 |
var new_soap = instance_create_depth(new_trash.x, new_trash.y, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_jandroid_soap_collider); |
83 |
new_soap.white_id = new_trash; |
84 |
new_trash.sprite_index = -4; |
85 |
green_spawn_noloop = true; |
86 |
} |
87 |
cutscene_advance(); |
88 |
break; |
89 |
case 7: |
90 |
if (x < 439.9) |
91 |
{ |
92 |
x = lerp(x, 440, 0.3); |
93 |
} |
94 |
else |
95 |
{ |
96 |
x = 440; |
97 |
instance_destroy(); |
98 |
} |
99 |
image_alpha = (440 - x) / 120; |
100 |
break; |
101 |
} |
102 |
pseudo_random = clamp(pseudo_random - 1, 0, 999); |