1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_timer = room_speed * 8; |
4 | alarm[0] = attack_timer; |
5 | var box = 3154; |
6 | instance_create_depth(box.x - 120, box.bbox_top - 60, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_garbage_can); |
7 | instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_jandroid_slippery_floor_warning); |