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gml_Object_obj_battle_enemy_attack_jg_2_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_timer = room_speed * 9;
4
alarm[0] = attack_timer;
5
var box = 3154;
6
var trash = instance_create_depth(box.x - 120, box.bbox_top - 60, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_garbage_can);
7
trash.disc_count = irandom_range(6, 10);
8
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 65, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_jandroid_slippery_floor_warning);