1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
attack_timer = room_speed * 9; |
4 |
alarm[0] = attack_timer; |
5 |
var box = 3154; |
6 |
var trash = instance_create_depth(box.x - 120, box.bbox_top - 60, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_garbage_can); |
7 |
trash.disc_count = irandom_range(6, 10); |
8 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 65, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_jandroid_slippery_floor_warning); |