1 |
if (image_alpha < 1 && can_move == false) |
2 |
{ |
3 |
image_alpha += 0.1; |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1; |
6 |
if (image_alpha == 1) |
7 |
can_move = true; |
8 |
} |
9 |
if (can_move == true) |
10 |
{ |
11 |
animation_disjoint_y += y_speed; |
12 |
y = round(starting_position_y + animation_disjoint_y); |
13 |
game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); |
14 |
animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); |
15 |
time_elapsed_angle += time_increase_angle; |
16 |
if (time_elapsed_angle >= time_max_angle) |
17 |
{ |
18 |
time_elapsed_angle = 0; |
19 |
sign_modifier_angle = -sign_modifier_angle; |
20 |
} |
21 |
image_angle = animation_disjoint_angle; |
22 |
} |
23 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
24 |
in_box = true; |
25 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
26 |
{ |
27 |
if (image_alpha > 0) |
28 |
{ |
29 |
image_alpha -= 0.1; |
30 |
if (image_alpha < 0) |
31 |
image_alpha = 0; |
32 |
if (image_alpha == 0) |
33 |
instance_destroy(); |
34 |
} |
35 |
} |