| 1 |
if (image_alpha < 1 && can_move == false) |
| 2 |
{ |
| 3 |
image_alpha += 0.1; |
| 4 |
if (image_alpha > 1) |
| 5 |
image_alpha = 1; |
| 6 |
if (image_alpha == 1) |
| 7 |
can_move = true; |
| 8 |
} |
| 9 |
if (can_move == true) |
| 10 |
{ |
| 11 |
animation_disjoint_y += y_speed; |
| 12 |
y = round(starting_position_y + animation_disjoint_y); |
| 13 |
game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); |
| 14 |
animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); |
| 15 |
time_elapsed_angle += time_increase_angle; |
| 16 |
if (time_elapsed_angle >= time_max_angle) |
| 17 |
{ |
| 18 |
time_elapsed_angle = 0; |
| 19 |
sign_modifier_angle = -sign_modifier_angle; |
| 20 |
} |
| 21 |
image_angle = animation_disjoint_angle; |
| 22 |
} |
| 23 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
| 24 |
in_box = true; |
| 25 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
| 26 |
{ |
| 27 |
if (image_alpha > 0) |
| 28 |
{ |
| 29 |
image_alpha -= 0.1; |
| 30 |
if (image_alpha < 0) |
| 31 |
image_alpha = 0; |
| 32 |
if (image_alpha == 0) |
| 33 |
instance_destroy(); |
| 34 |
} |
| 35 |
} |