| 1 |
if (jump_speed < grav_limit) |
| 2 |
jump_speed += grav; |
| 3 |
if (jump_speed_initial > 0) |
| 4 |
{ |
| 5 |
if ((bbox_bottom + jump_speed) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
| 6 |
{ |
| 7 |
while ((bbox_bottom + (sign(jump_speed) * grav)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4)) |
| 8 |
y += (sign(jump_speed) * grav); |
| 9 |
jump_speed = 0; |
| 10 |
can_switch_y = true; |
| 11 |
} |
| 12 |
y += jump_speed; |
| 13 |
if (can_switch_y == true) |
| 14 |
{ |
| 15 |
jump_speed_initial -= jump_speed_initial_decrease; |
| 16 |
jump_speed = -jump_speed_initial; |
| 17 |
if (abs(jump_speed) < jump_speed_initial_decrease) |
| 18 |
jump_speed = 0; |
| 19 |
can_switch_y = false; |
| 20 |
} |
| 21 |
} |
| 22 |
if (jump_speed_initial <= 0) |
| 23 |
{ |
| 24 |
x_speed -= (x_speed_decrease * sign(x_speed)); |
| 25 |
if (abs(x_speed) < x_speed_decrease) |
| 26 |
x_speed = 0; |
| 27 |
} |
| 28 |
if (x_speed == 0 && no_loop == false) |
| 29 |
{ |
| 30 |
alarm[0] = 30; |
| 31 |
no_loop = true; |
| 32 |
} |
| 33 |
if (bbox_top > (obj_dialogue_box_battle_transformation_any.bbox_top + 4) && bbox_bottom < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4) && bbox_left > (obj_dialogue_box_battle_transformation_any.bbox_left + 4) && bbox_right < (obj_dialogue_box_battle_transformation_any.bbox_right - 4) && in_box == false) |
| 34 |
in_box = true; |
| 35 |
if (in_box == true) |
| 36 |
{ |
| 37 |
if (sign(x_speed) == -1 && (bbox_left + x_speed) <= (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
| 38 |
{ |
| 39 |
while ((bbox_left + (sign(x_speed) * x_speed_decrease)) > (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
| 40 |
x += (sign(x_speed) * x_speed_decrease); |
| 41 |
x_speed_hold = -x_speed; |
| 42 |
x_speed = 0; |
| 43 |
can_switch_x = true; |
| 44 |
} |
| 45 |
else if (sign(x_speed) == 1 && (bbox_right + x_speed) >= (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 46 |
{ |
| 47 |
while ((bbox_right + (sign(x_speed) * x_speed_decrease)) < (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 48 |
x += (sign(x_speed) * x_speed_decrease); |
| 49 |
x_speed_hold = -x_speed; |
| 50 |
x_speed = 0; |
| 51 |
can_switch_x = true; |
| 52 |
} |
| 53 |
} |
| 54 |
x += x_speed; |
| 55 |
if (can_switch_x == true) |
| 56 |
{ |
| 57 |
x_speed = x_speed_hold; |
| 58 |
can_switch_x = false; |
| 59 |
} |