1 | if (live_call()) |
2 | return global.live_result; |
3 | var soul = 2980; |
4 | image_index = 1; |
5 | direction = point_direction(x, y, soul.x, soul.y); |
6 | var dir_clamp = 15; |
7 | if (image_xscale == 1) |
8 | direction = clamp(direction, 90 + dir_clamp, 180 - dir_clamp); |
9 | else |
10 | direction = clamp(direction, dir_clamp, 90 - dir_clamp); |
11 | speed = 8; |
12 | gravity = 0.25; |