1 | var xx = irandom_range(battle_box.bbox_left + 20, battle_box.bbox_right - 20); |
2 | instance_create_depth(xx, battle_box.bbox_bottom + 20, -100, obj_battle_enemy_attack_macro_frogger); |
3 | obj_battle_enemy_attack_macro_frogger.vspeed = -3; |