1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var soul = 2980; |
4 |
switch (state) |
5 |
{ |
6 |
case "idle": |
7 |
sprite_index = spr_bigfrog_knight_idle; |
8 |
image_speed = 1; |
9 |
state_timer -= 1; |
10 |
if (state_timer <= 0) |
11 |
{ |
12 |
state_switch("run"); |
13 |
if (soul.y >= bbox_top) |
14 |
{ |
15 |
if (irandom(3) == 1) |
16 |
state_switch("attack"); |
17 |
} |
18 |
} |
19 |
break; |
20 |
case "run": |
21 |
if (sprite_index != spr_bigfrog_knight_start_run && sprite_index != spr_bigfrog_knight_run) |
22 |
{ |
23 |
sprite_index = spr_bigfrog_knight_start_run; |
24 |
image_index = 0; |
25 |
image_speed = 1; |
26 |
run_switch_count = irandom_range(1, 2); |
27 |
} |
28 |
hsp = lerp(hsp, hsp_max, 0.25); |
29 |
var jump_chance = 5; |
30 |
if (run_switch_count <= 0 && abs(x - soul.x) < 60) |
31 |
{ |
32 |
state_switch("jump"); |
33 |
if (soul.y >= bbox_top) |
34 |
{ |
35 |
if (irandom(2) == 1) |
36 |
state_switch("attack"); |
37 |
} |
38 |
} |
39 |
break; |
40 |
case "jump": |
41 |
if (sprite_index != spr_bigfrog_knight_air_slash) |
42 |
{ |
43 |
sprite_index = spr_bigfrog_knight_air_slash; |
44 |
image_index = 0; |
45 |
image_speed = 1; |
46 |
} |
47 |
else if (image_index == 1 && floored == true) |
48 |
{ |
49 |
floored = false; |
50 |
vsp = -8; |
51 |
} |
52 |
else if (image_index >= (image_number - 1)) |
53 |
{ |
54 |
image_index = image_number - 1; |
55 |
image_speed = 0; |
56 |
if (floored == true) |
57 |
{ |
58 |
state_switch("idle"); |
59 |
if (soul.y >= bbox_top) |
60 |
{ |
61 |
if (irandom(5) == 1) |
62 |
state_switch("attack"); |
63 |
} |
64 |
} |
65 |
} |
66 |
if (hsp_max > 0) |
67 |
{ |
68 |
if (hsp > 0) |
69 |
hsp -= 0.3; |
70 |
else |
71 |
hsp = 0; |
72 |
} |
73 |
else if (hsp < 0) |
74 |
{ |
75 |
hsp += 0.3; |
76 |
} |
77 |
else |
78 |
{ |
79 |
hsp = 0; |
80 |
} |
81 |
break; |
82 |
case "attack": |
83 |
if (sprite_index != spr_bigfrog_knight_slash && sprite_index != spr_bigfrog_knight_slash_reset) |
84 |
{ |
85 |
sprite_index = spr_bigfrog_knight_slash; |
86 |
image_index = 0; |
87 |
image_speed = 1; |
88 |
hsp = 7; |
89 |
hsp_max = abs(hsp_max); |
90 |
if (soul.x < x) |
91 |
{ |
92 |
hsp = -7; |
93 |
hsp_max = -abs(hsp_max); |
94 |
} |
95 |
} |
96 |
else if (image_index >= (image_number - 1)) |
97 |
{ |
98 |
if (sprite_index != spr_bigfrog_knight_slash_reset) |
99 |
{ |
100 |
sprite_index = spr_bigfrog_knight_slash_reset; |
101 |
image_index = 0; |
102 |
image_speed = 1; |
103 |
} |
104 |
else |
105 |
{ |
106 |
state_switch("run"); |
107 |
} |
108 |
} |
109 |
if (hsp_max > 0) |
110 |
{ |
111 |
if (hsp > 0) |
112 |
hsp -= 0.15; |
113 |
else |
114 |
hsp = 0; |
115 |
} |
116 |
else if (hsp < 0) |
117 |
{ |
118 |
hsp += 0.15; |
119 |
} |
120 |
else |
121 |
{ |
122 |
hsp = 0; |
123 |
} |
124 |
break; |
125 |
case "cast": |
126 |
if (sprite_index != spr_bigfrog_knight_slash && sprite_index != spr_bigfrog_knight_slash_reset) |
127 |
{ |
128 |
sprite_index = spr_bigfrog_knight_slash; |
129 |
image_index = 0; |
130 |
image_speed = 1; |
131 |
can_cast = true; |
132 |
} |
133 |
else if (image_index >= 1 && can_cast) |
134 |
{ |
135 |
for (var i = 0; i < 3; i++) |
136 |
{ |
137 |
var bullet = instance_create_depth(x, y, depth + 1, obj_battle_enemy_attack_macro_knight_bullet); |
138 |
if (hsp_max > 0) |
139 |
bullet.direction = i * 30; |
140 |
else |
141 |
bullet.direction = 180 - (i * 30); |
142 |
bullet.speed = 11; |
143 |
} |
144 |
can_cast = false; |
145 |
} |
146 |
else if (image_index >= (image_number - 1)) |
147 |
{ |
148 |
if (sprite_index != spr_bigfrog_knight_slash_reset) |
149 |
{ |
150 |
sprite_index = spr_bigfrog_knight_slash_reset; |
151 |
image_index = 0; |
152 |
image_speed = 1; |
153 |
} |
154 |
else |
155 |
{ |
156 |
state_switch("run"); |
157 |
} |
158 |
} |
159 |
break; |
160 |
case "victory": |
161 |
hsp = 0; |
162 |
if (sprite_index != spr_bigfrog_knight_victory) |
163 |
{ |
164 |
sprite_index = spr_bigfrog_knight_victory; |
165 |
image_index = 0; |
166 |
image_speed = 1; |
167 |
} |
168 |
else if (image_index >= (image_number - 1)) |
169 |
{ |
170 |
instance_destroy(); |
171 |
instance_destroy(obj_battle_enemy_attack_macro_sword_frog_creator); |
172 |
exit; |
173 |
} |
174 |
break; |
175 |
} |
176 |
x += hsp; |
177 |
vsp += grav; |
178 |
if ((y + vsp) >= (battle_box.bbox_bottom - 4)) |
179 |
{ |
180 |
while ((y + sign(vsp)) < (battle_box.bbox_bottom - 4)) |
181 |
y += sign(vsp); |
182 |
vsp = 0; |
183 |
floored = true; |
184 |
} |
185 |
y += vsp; |
186 |
|
187 |
function state_switch(arg0) |
188 |
{ |
189 |
state = arg0; |
190 |
state_timer = 15; |
191 |
if (attack_timer <= 0) |
192 |
state = "victory"; |
193 |
} |
194 |
|
195 |
if ((x + (hsp * 3)) >= (battle_box.bbox_right - 4) || (x + (hsp * 3)) <= (battle_box.bbox_left + 4)) |
196 |
{ |
197 |
hsp = 0; |
198 |
hsp_max *= -1; |
199 |
run_switch_count -= 1; |
200 |
if (state == "run" && irandom(3) == 1) |
201 |
state_switch("cast"); |
202 |
} |
203 |
if (hsp_max > 0) |
204 |
image_xscale = -1; |
205 |
else if (hsp_max < 0) |
206 |
image_xscale = 1; |
207 |
attack_timer--; |