1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 15: |
7 |
case 75: |
8 |
case 135: |
9 |
var log = instance_create_depth(battle_box.bbox_left - 94, battle_box.bbox_bottom - 4 - 17, -100, obj_bigfrog_log); |
10 |
width_inc = (sprite_get_width(spr_bigfrog_log) - 10) / 4; |
11 |
var i = log.bbox_left + 17; |
12 |
while (i <= log.bbox_right) |
13 |
{ |
14 |
var frog = instance_create_depth(i, log.bbox_top, -101, obj_bigfrog_log_frog); |
15 |
frog.x_offset = frog.x - log.x; |
16 |
frog.spawner_log = log; |
17 |
if ((frog_count % 2) == 0) |
18 |
frog.jump_interval *= 1.5; |
19 |
frog.alarm[0] = frog.jump_interval; |
20 |
if (frog_count == frog_green) |
21 |
frog.is_green = true; |
22 |
frog_count += 1; |
23 |
i += width_inc; |
24 |
} |
25 |
break; |
26 |
case 250: |
27 |
instance_destroy(); |
28 |
break; |
29 |
} |
30 |
attack_tick += 1; |