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gml_Object_obj_battle_enemy_attack_macro_transform_creator_Step_0

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1
if (live_call())
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    return global.live_result;
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var battle_box = 3154;
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var ball_offset = 30;
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switch (attack_tick)
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{
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    case 10:
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        instance_destroy();
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        break;
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}
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attack_tick += 1;