1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | var ball_offset = 30; |
5 | switch (attack_tick) |
6 | { |
7 | case 10: |
8 | instance_destroy(); |
9 | break; |
10 | } |
11 | attack_tick += 1; |