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gml_Object_obj_battle_enemy_attack_martlet_beams_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
var y_original = 0;
4
var y_max = room_height;
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var x_original = 0;
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var x_max = room_width;
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draw_set_color(attack_beam_draw_color);
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draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, false);
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draw_rectangle(x - (attack_beam_width_current / 2), y_original, x + (attack_beam_width_current / 2), y_max, true);
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draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), false);
11
draw_rectangle(x_original, y - (attack_beam_width_current / 2), x_max, y + (attack_beam_width_current / 2), true);