1 | id_frame_stack = global.id_store; |
2 | global.id_store = id; |
3 | instance_create(x, y, obj_battle_enemy_attack_martlet_catapult_arm); |
4 | id_arm = global.id_store; |
5 | global.id_store = id; |
6 | disjoint_x = x - id_frame_stack.x; |
7 | disjoint_y = y - id_frame_stack.y; |