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gml_Object_obj_battle_enemy_attack_martlet_catapult_frame_center_Create_0

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1
id_frame_stack = global.id_store;
2
global.id_store = id;
3
instance_create(x, y, obj_battle_enemy_attack_martlet_catapult_arm);
4
id_arm = global.id_store;
5
global.id_store = id;
6
disjoint_x = x - id_frame_stack.x;
7
disjoint_y = y - id_frame_stack.y;