1 |
random_frames = irandom_range(0, 2); |
2 |
for (i = 0; i <= random_frames; i++) |
3 |
{ |
4 |
if (i == random_frames) |
5 |
{ |
6 |
global.id_store = id; |
7 |
instance_create(x, y - (sprite_height * (i + 1)) - 18, obj_battle_enemy_attack_martlet_catapult_frame_center); |
8 |
id_frame_center = global.id_store; |
9 |
} |
10 |
else |
11 |
{ |
12 |
global.id_store = id; |
13 |
instance_create(x, y - (sprite_height * (i + 1)), obj_battle_enemy_attack_martlet_catapult_frame_middle); |
14 |
id_frame_middle[i] = global.id_store; |
15 |
} |
16 |
} |
17 |
id_arm = id_frame_center.id_arm; |
18 |
move_speed = 4; |
19 |
x_destination = obj_dialogue_box_battle_transformation_any.bbox_right + 80; |
20 |
launch_alarm = 20; |
21 |
launch_alarm_active = false; |
22 |
launch_count = 0; |
23 |
launch_max = irandom_range(4, 6); |