1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
trail_cc_current = trail_cc_start; |
4 |
target_speed = spin_angle_speed; |
5 |
x_destination = obj_heart_battle_fighting_parent.x; |
6 |
y_destination = obj_heart_battle_fighting_parent.y; |
7 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
8 |
target_direction = 1; |
9 |
spawner_id.x_store = x_destination; |
10 |
spawner_id.y_store = y_destination; |
11 |
spawner_id.angle_store = angle_destination; |
12 |
global.id_store = id; |
13 |
var target = instance_create_depth(x_destination, y_destination, -100, obj_battle_enemy_attack_martlet_feather_circle_final_target_1_axis); |
14 |
target.image_angle = angle_destination; |
15 |
id_target = global.id_store; |
16 |
state = 2; |
17 |
var sound; |
18 |
switch (sprite_index) |
19 |
{ |
20 |
case spr_battle_enemy_attack_martlet_feather_1: |
21 |
sound = audio_play_sound(snd_mart_feather_atk3, 20, 0); |
22 |
break; |
23 |
case spr_battle_enemy_attack_martlet_feather_2: |
24 |
case spr_battle_enemy_attack_martlet_feather_3: |
25 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0); |
26 |
break; |
27 |
case spr_battle_enemy_attack_martlet_feather_4: |
28 |
case spr_battle_enemy_attack_martlet_feather_5: |
29 |
sound = audio_play_sound(snd_mart_feather_atk2, 20, 0); |
30 |
break; |
31 |
default: |
32 |
sound = audio_play_sound(snd_mart_feather_atk1, 20, 0); |
33 |
} |
34 |
audio_sound_gain(sound, 0.2, 0); |