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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_final_feather_Step_0

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1
if (live_call())
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    return global.live_result;
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if (state == 0)
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{
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    if (image_alpha < 1 && can_fade_in == true)
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    {
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        image_alpha += 0.15;
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        if (image_alpha > 1)
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            image_alpha = 1;
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    }
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}
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if (state == 1)
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{
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    var can_trail = false;
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    trail_cc_current += 1;
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    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true;
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        trail_cc_current = 0;
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    }
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    if (can_trail == true)
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    {
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        ds_list_add(x_list, x);
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        ds_list_add(y_list, y);
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        ds_list_add(angle_list, image_angle);
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        while (ds_list_size(x_list) > max_points_trail)
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        {
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            ds_list_delete(x_list, 0);
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            ds_list_delete(y_list, 0);
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            ds_list_delete(angle_list, 0);
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        }
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    }
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    var spin_radius_speed_last = spin_radius_speed;
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    game_maker_cannot_do_math = power((time_elapsed_spin / ((time_max_spin / 2) * (1 / sqrt(max_rise_spin)))) - sqrt(max_rise_spin), 2);
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    spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math));
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    time_elapsed_spin += time_increase_spin;
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    if (time_elapsed_spin >= time_max_spin)
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    {
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        time_elapsed_spin = 0;
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        sign_modifier_spin = -sign_modifier_spin;
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    }
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    spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last);
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    image_angle += spin_angle_speed;
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    x = spin_default_x + lengthdir_x(spin_radius_speed, spin_direction);
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    y = spin_default_y + lengthdir_y(spin_radius_speed, spin_direction);
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    if (time_elapsed_spin >= (time_max_spin / 2))
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        event_user(2);
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}
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else if (state == 2)
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{
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    if (ds_list_size(x_list) > 0)
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    {
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        ds_list_delete(x_list, 0);
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        ds_list_delete(y_list, 0);
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        ds_list_delete(angle_list, 0);
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    }
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    if (image_angle != angle_destination)
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        image_angle += (target_speed * target_direction);
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    var angle_diff = angle_difference(image_angle, angle_destination);
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    if ((angle_diff * target_direction) < 0)
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        image_angle = angle_destination;
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    if (image_angle == angle_destination && no_loop_target == false)
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    {
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        image_speed = 0.5;
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        alarm[1] = 15;
gml_Object_obj_battle_enemy_attack_martlet_feather_circle_final_feather_Alarm_1.gml

if (live_call()) return global.live_result; image_speed = 0; image_index = 0; state = 3;
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        no_loop_target = true;
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    }
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}
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else if (state == 3)
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{
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    var can_trail = false;
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    trail_cc_current += 1;
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    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true;
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        trail_cc_current = 0;
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    }
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    if (can_trail == true)
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    {
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        ds_list_add(x_list, x);
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        ds_list_add(y_list, y);
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        ds_list_add(angle_list, image_angle);
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        while (ds_list_size(x_list) > max_points_trail)
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        {
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            ds_list_delete(x_list, 0);
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            ds_list_delete(y_list, 0);
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            ds_list_delete(angle_list, 0);
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        }
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    }
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    x += lengthdir_x(attack_speed, image_angle);
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    y += lengthdir_y(attack_speed, image_angle);
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    if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false)
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        in_box = true;
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    if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true)
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    {
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        if (image_alpha > 0)
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        {
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            image_alpha -= 0.1;
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            if (image_alpha < 0)
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                image_alpha = 0;
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            if (image_alpha == 0)
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                instance_destroy();
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        }
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    }
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    if (distance_to_point(id_target.x, id_target.y) <= ((attack_speed / 2) + 1))
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    {
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        var id_feather_explosion = instance_create(id_target.x, id_target.y, obj_martlet_attack_splitting_feather_ext_checker);
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        id_feather_explosion.fcreate_angle_diff = explosion_angle;
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        id_feather_explosion.feather_targetted = feather_targetted;
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        id_feather_explosion.fcreate_count = feather_create_count;
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        instance_destroy();
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    }
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}
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scr_enemy_attack_bullet_hit
scr_enemy_attack_bullet_hit

function scr_enemy_attack_bullet_hit() { if (live_call()) return global.live_result; if (variable_instance_exists(id, "bullet_hit_draw_timer")) { if (bullet_hit_draw_timer > 0) bullet_hit_draw_timer -= 1; } var collider_id = instance_place(x, y, obj_heart_yellow_shot); if (collider_id != -4) { var collider_object_index = collider_id.object_index; instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy); if (collider_object_index == 690) { if (object_index == obj_ceroba_phase_2_bell) instance_destroy(collider_id); if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) exit; if (collider_object_index == 690) collider_id_last = collider_id; } else if (collider_object_index == 2561) { if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id) exit; collider_id_last = collider_id; } else if (!variable_instance_exists(id, "collider_id_last") || collider_id != collider_id_last) { collider_id.alarm[0] = 1; collider_id.image_alpha = 0; collider_id_last = collider_id; } audio_play_sound(snd_arc_hit, 0.1, 0); if (variable_instance_exists(id, "bullet_hit_points")) { bullet_hit_draw_timer = 5; if (collider_object_index == 690) bullet_hit_points -= 3; else bullet_hit_points -= 1; if (bullet_hit_points <= 0) bullet_destroy_self = true; } return true; } }
();
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if (bullet_destroy_self)
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{
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    with (instance_create_depth(x, y, depth, obj_battle_enemy_attack_martlet_final_feather_dying))
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    {
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        sprite_index = other.sprite_index;
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        image_angle = other.image_angle;
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        image_xscale = other.image_xscale;
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    }
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    instance_destroy();
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}