1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (state == 0) |
4 |
{ |
5 |
if (image_alpha < 1 && can_fade_in == true) |
6 |
{ |
7 |
image_alpha += 0.15; |
8 |
if (image_alpha > 1) |
9 |
image_alpha = 1; |
10 |
} |
11 |
} |
12 |
if (state == 1) |
13 |
{ |
14 |
var can_trail = false; |
15 |
trail_cc_current += 1; |
16 |
if (trail_cc_current >= trail_cc_max) |
17 |
{ |
18 |
can_trail = true; |
19 |
trail_cc_current = 0; |
20 |
} |
21 |
if (can_trail == true) |
22 |
{ |
23 |
ds_list_add(x_list, x); |
24 |
ds_list_add(y_list, y); |
25 |
ds_list_add(angle_list, image_angle); |
26 |
while (ds_list_size(x_list) > max_points_trail) |
27 |
{ |
28 |
ds_list_delete(x_list, 0); |
29 |
ds_list_delete(y_list, 0); |
30 |
ds_list_delete(angle_list, 0); |
31 |
} |
32 |
} |
33 |
var spin_radius_speed_last = spin_radius_speed; |
34 |
game_maker_cannot_do_math = power((time_elapsed_spin / ((time_max_spin / 2) * (1 / sqrt(max_rise_spin)))) - sqrt(max_rise_spin), 2); |
35 |
spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math)); |
36 |
time_elapsed_spin += time_increase_spin; |
37 |
if (time_elapsed_spin >= time_max_spin) |
38 |
{ |
39 |
time_elapsed_spin = 0; |
40 |
sign_modifier_spin = -sign_modifier_spin; |
41 |
} |
42 |
spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last); |
43 |
image_angle += spin_angle_speed; |
44 |
x = spin_default_x + lengthdir_x(spin_radius_speed, spin_direction); |
45 |
y = spin_default_y + lengthdir_y(spin_radius_speed, spin_direction); |
46 |
if (time_elapsed_spin >= (time_max_spin / 2)) |
47 |
event_user(2); |
48 |
} |
49 |
else if (state == 2) |
50 |
{ |
51 |
if (ds_list_size(x_list) > 0) |
52 |
{ |
53 |
ds_list_delete(x_list, 0); |
54 |
ds_list_delete(y_list, 0); |
55 |
ds_list_delete(angle_list, 0); |
56 |
} |
57 |
if (image_angle != angle_destination) |
58 |
image_angle += (target_speed * target_direction); |
59 |
var angle_diff = angle_difference(image_angle, angle_destination); |
60 |
if ((angle_diff * target_direction) < 0) |
61 |
image_angle = angle_destination; |
62 |
if (image_angle == angle_destination && no_loop_target == false) |
63 |
{ |
64 |
image_speed = 0.5; |
65 |
alarm[1] = 15; |
66 |
no_loop_target = true; |
67 |
} |
68 |
} |
69 |
else if (state == 3) |
70 |
{ |
71 |
var can_trail = false; |
72 |
trail_cc_current += 1; |
73 |
if (trail_cc_current >= trail_cc_max) |
74 |
{ |
75 |
can_trail = true; |
76 |
trail_cc_current = 0; |
77 |
} |
78 |
if (can_trail == true) |
79 |
{ |
80 |
ds_list_add(x_list, x); |
81 |
ds_list_add(y_list, y); |
82 |
ds_list_add(angle_list, image_angle); |
83 |
while (ds_list_size(x_list) > max_points_trail) |
84 |
{ |
85 |
ds_list_delete(x_list, 0); |
86 |
ds_list_delete(y_list, 0); |
87 |
ds_list_delete(angle_list, 0); |
88 |
} |
89 |
} |
90 |
x += lengthdir_x(attack_speed, image_angle); |
91 |
y += lengthdir_y(attack_speed, image_angle); |
92 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
93 |
in_box = true; |
94 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
95 |
{ |
96 |
if (image_alpha > 0) |
97 |
{ |
98 |
image_alpha -= 0.1; |
99 |
if (image_alpha < 0) |
100 |
image_alpha = 0; |
101 |
if (image_alpha == 0) |
102 |
instance_destroy(); |
103 |
} |
104 |
} |
105 |
if (distance_to_point(id_target.x, id_target.y) <= ((attack_speed / 2) + 1)) |
106 |
{ |
107 |
var id_feather_explosion = instance_create(id_target.x, id_target.y, obj_martlet_attack_splitting_feather_ext_checker); |
108 |
id_feather_explosion.fcreate_angle_diff = explosion_angle; |
109 |
id_feather_explosion.feather_targetted = feather_targetted; |
110 |
id_feather_explosion.fcreate_count = feather_create_count; |
111 |
instance_destroy(); |
112 |
} |
113 |
} |
114 |
scr_enemy_attack_bullet_hitscr_enemy_attack_bullet_hitfunction scr_enemy_attack_bullet_hit()
{
if (live_call())
return global.live_result;
if (variable_instance_exists(id, "bullet_hit_draw_timer"))
{
if (bullet_hit_draw_timer > 0)
bullet_hit_draw_timer -= 1;
}
var collider_id = instance_place(x, y, obj_heart_yellow_shot);
if (collider_id != -4)
{
var collider_object_index = collider_id.object_index;
instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy);
if (collider_object_index == 690)
{
if (object_index == obj_ceroba_phase_2_bell)
instance_destroy(collider_id);
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
exit;
if (collider_object_index == 690)
collider_id_last = collider_id;
}
else if (collider_object_index == 2561)
{
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
exit;
collider_id_last = collider_id;
}
else if (!variable_instance_exists(id, "collider_id_last") || collider_id != collider_id_last)
{
collider_id.alarm[0] = 1;
collider_id.image_alpha = 0;
collider_id_last = collider_id;
}
audio_play_sound(snd_arc_hit, 0.1, 0);
if (variable_instance_exists(id, "bullet_hit_points"))
{
bullet_hit_draw_timer = 5;
if (collider_object_index == 690)
bullet_hit_points -= 3;
else
bullet_hit_points -= 1;
if (bullet_hit_points <= 0)
bullet_destroy_self = true;
}
return true;
}
} (); |
115 |
if (bullet_destroy_self) |
116 |
{ |
117 |
with (instance_create_depth(x, y, depth, obj_battle_enemy_attack_martlet_final_feather_dying)) |
118 |
{ |
119 |
sprite_index = other.sprite_index; |
120 |
image_angle = other.image_angle; |
121 |
image_xscale = other.image_xscale; |
122 |
} |
123 |
instance_destroy(); |
124 |
} |