| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (state == 0) |
| 4 |
{ |
| 5 |
if (image_alpha < 1 && can_fade_in == true) |
| 6 |
{ |
| 7 |
image_alpha += 0.15; |
| 8 |
if (image_alpha > 1) |
| 9 |
image_alpha = 1; |
| 10 |
} |
| 11 |
} |
| 12 |
if (state == 1) |
| 13 |
{ |
| 14 |
var can_trail = false; |
| 15 |
trail_cc_current += 1; |
| 16 |
if (trail_cc_current >= trail_cc_max) |
| 17 |
{ |
| 18 |
can_trail = true; |
| 19 |
trail_cc_current = 0; |
| 20 |
} |
| 21 |
if (can_trail == true) |
| 22 |
{ |
| 23 |
ds_list_add(x_list, x); |
| 24 |
ds_list_add(y_list, y); |
| 25 |
ds_list_add(angle_list, image_angle); |
| 26 |
while (ds_list_size(x_list) > max_points_trail) |
| 27 |
{ |
| 28 |
ds_list_delete(x_list, 0); |
| 29 |
ds_list_delete(y_list, 0); |
| 30 |
ds_list_delete(angle_list, 0); |
| 31 |
} |
| 32 |
} |
| 33 |
var spin_radius_speed_last = spin_radius_speed; |
| 34 |
game_maker_cannot_do_math = power((time_elapsed_spin / ((time_max_spin / 2) * (1 / sqrt(max_rise_spin)))) - sqrt(max_rise_spin), 2); |
| 35 |
spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math)); |
| 36 |
time_elapsed_spin += time_increase_spin; |
| 37 |
if (time_elapsed_spin >= time_max_spin) |
| 38 |
{ |
| 39 |
time_elapsed_spin = 0; |
| 40 |
sign_modifier_spin = -sign_modifier_spin; |
| 41 |
} |
| 42 |
spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last); |
| 43 |
image_angle += spin_angle_speed; |
| 44 |
x = spin_default_x + lengthdir_x(spin_radius_speed, spin_direction); |
| 45 |
y = spin_default_y + lengthdir_y(spin_radius_speed, spin_direction); |
| 46 |
if (time_elapsed_spin >= (time_max_spin / 2)) |
| 47 |
event_user(2); |
| 48 |
} |
| 49 |
else if (state == 2) |
| 50 |
{ |
| 51 |
if (ds_list_size(x_list) > 0) |
| 52 |
{ |
| 53 |
ds_list_delete(x_list, 0); |
| 54 |
ds_list_delete(y_list, 0); |
| 55 |
ds_list_delete(angle_list, 0); |
| 56 |
} |
| 57 |
if (image_angle != angle_destination) |
| 58 |
image_angle += (target_speed * target_direction); |
| 59 |
var angle_diff = angle_difference(image_angle, angle_destination); |
| 60 |
if ((angle_diff * target_direction) < 0) |
| 61 |
image_angle = angle_destination; |
| 62 |
if (image_angle == angle_destination && no_loop_target == false) |
| 63 |
{ |
| 64 |
image_speed = 0.5; |
| 65 |
alarm[1] = 15; |
| 66 |
no_loop_target = true; |
| 67 |
} |
| 68 |
} |
| 69 |
else if (state == 3) |
| 70 |
{ |
| 71 |
var can_trail = false; |
| 72 |
trail_cc_current += 1; |
| 73 |
if (trail_cc_current >= trail_cc_max) |
| 74 |
{ |
| 75 |
can_trail = true; |
| 76 |
trail_cc_current = 0; |
| 77 |
} |
| 78 |
if (can_trail == true) |
| 79 |
{ |
| 80 |
ds_list_add(x_list, x); |
| 81 |
ds_list_add(y_list, y); |
| 82 |
ds_list_add(angle_list, image_angle); |
| 83 |
while (ds_list_size(x_list) > max_points_trail) |
| 84 |
{ |
| 85 |
ds_list_delete(x_list, 0); |
| 86 |
ds_list_delete(y_list, 0); |
| 87 |
ds_list_delete(angle_list, 0); |
| 88 |
} |
| 89 |
} |
| 90 |
x += lengthdir_x(attack_speed, image_angle); |
| 91 |
y += lengthdir_y(attack_speed, image_angle); |
| 92 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
| 93 |
in_box = true; |
| 94 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
| 95 |
{ |
| 96 |
if (image_alpha > 0) |
| 97 |
{ |
| 98 |
image_alpha -= 0.1; |
| 99 |
if (image_alpha < 0) |
| 100 |
image_alpha = 0; |
| 101 |
if (image_alpha == 0) |
| 102 |
instance_destroy(); |
| 103 |
} |
| 104 |
} |
| 105 |
if (distance_to_point(id_target.x, id_target.y) <= ((attack_speed / 2) + 1)) |
| 106 |
{ |
| 107 |
var id_feather_explosion = instance_create(id_target.x, id_target.y, obj_martlet_attack_splitting_feather_ext_checker); |
| 108 |
id_feather_explosion.fcreate_angle_diff = explosion_angle; |
| 109 |
id_feather_explosion.feather_targetted = feather_targetted; |
| 110 |
id_feather_explosion.fcreate_count = feather_create_count; |
| 111 |
instance_destroy(); |
| 112 |
} |
| 113 |
} |
| 114 |
scr_enemy_attack_bullet_hitscr_enemy_attack_bullet_hitfunction scr_enemy_attack_bullet_hit()
{
if (live_call())
return global.live_result;
if (variable_instance_exists(id, "bullet_hit_draw_timer"))
{
if (bullet_hit_draw_timer > 0)
bullet_hit_draw_timer -= 1;
}
var collider_id = instance_place(x, y, obj_heart_yellow_shot);
if (collider_id != -4)
{
var collider_object_index = collider_id.object_index;
instance_create_depth(collider_id.x, collider_id.bbox_top, -999, obj_heart_yellow_shot_destroy);
if (collider_object_index == 690)
{
if (object_index == obj_ceroba_phase_2_bell)
instance_destroy(collider_id);
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
exit;
if (collider_object_index == 690)
collider_id_last = collider_id;
}
else if (collider_object_index == 2561)
{
if (variable_instance_exists(id, "collider_id_last") && collider_id_last == collider_id)
exit;
collider_id_last = collider_id;
}
else if (!variable_instance_exists(id, "collider_id_last") || collider_id != collider_id_last)
{
collider_id.alarm[0] = 1;
collider_id.image_alpha = 0;
collider_id_last = collider_id;
}
audio_play_sound(snd_arc_hit, 0.1, 0);
if (variable_instance_exists(id, "bullet_hit_points"))
{
bullet_hit_draw_timer = 5;
if (collider_object_index == 690)
bullet_hit_points -= 3;
else
bullet_hit_points -= 1;
if (bullet_hit_points <= 0)
bullet_destroy_self = true;
}
return true;
}
} (); |
| 115 |
if (bullet_destroy_self) |
| 116 |
{ |
| 117 |
with (instance_create_depth(x, y, depth, obj_battle_enemy_attack_martlet_final_feather_dying)) |
| 118 |
{ |
| 119 |
sprite_index = other.sprite_index; |
| 120 |
image_angle = other.image_angle; |
| 121 |
image_xscale = other.image_xscale; |
| 122 |
} |
| 123 |
instance_destroy(); |
| 124 |
} |