| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
x_store = 0; |
| 4 |
y_store = 0; |
| 5 |
angle_store = 0; |
| 6 |
x_center = obj_dialogue_box_battle_transformation_any.x; |
| 7 |
y_center = obj_dialogue_box_battle_transformation_any.y; |
| 8 |
sign_modifier_radius = 1; |
| 9 |
time_elapsed_radius = 0; |
| 10 |
time_max_radius = 30; |
| 11 |
time_increase_radius = 1; |
| 12 |
max_rise_radius = 20; |
| 13 |
feather_angle_radius = (obj_dialogue_box_battle_transformation_any.bbox_right - x_center) + 60 + (60 * (instance_number(object_index) - 1)); |
| 14 |
feather_angle_master = 0; |
| 15 |
feather_angle_speed = 6; |
| 16 |
if ((instance_number(object_index) % 2) == 0) |
| 17 |
feather_angle_speed *= -1; |
| 18 |
feather_sprite = 2273; |
| 19 |
fcreate_count = 5; |
| 20 |
fcreate_decrease = 360 / fcreate_count; |
| 21 |
fcreate_angle_diff = 0; |
| 22 |
for (i = 0; i < fcreate_count; i += 1) |
| 23 |
{ |
| 24 |
var fcreate_x = x_center + (feather_angle_radius * cos(degtorad(fcreate_angle_diff))); |
| 25 |
var fcreate_y = y_center - (feather_angle_radius * sin(degtorad(fcreate_angle_diff))); |
| 26 |
instance_create_depth(fcreate_x, fcreate_y, -100, obj_battle_enemy_attack_martlet_feather_circle_final_feather); |
| 27 |
id_feather[i] = global.id_store; |
| 28 |
with (id_feather[i]) |
| 29 |
{ |
| 30 |
sprite_index = other.feather_sprite; |
| 31 |
image_index = 0; |
| 32 |
image_speed = 0; |
| 33 |
image_alpha = 0; |
| 34 |
image_angle = other.fcreate_angle_diff + 90; |
| 35 |
image_xscale = sign(other.feather_angle_speed); |
| 36 |
trail_sprite = sprite_index; |
| 37 |
angle_position_current = other.fcreate_angle_diff; |
| 38 |
spawner_id = other.id; |
| 39 |
} |
| 40 |
fcreate_angle_diff -= fcreate_decrease; |
| 41 |
if (fcreate_angle_diff < 0) |
| 42 |
fcreate_angle_diff += 360; |
| 43 |
} |
| 44 |
scr_get_random_number_orderscr_get_random_number_orderfunction scr_get_random_number_order(arg0, arg1)
{
var rnumber_for_max = arg1 - arg0;
for (i = 0; i <= rnumber_for_max; i++)
rnumber_order[i] = arg0 + i;
for (i = 0; i <= (rnumber_for_max - 1); i++)
{
var rnumber_switch = irandom_range(i, rnumber_for_max);
if (rnumber_switch != i)
{
var rnumber_temp = rnumber_order[i];
rnumber_order[i] = rnumber_order[rnumber_switch];
rnumber_order[rnumber_switch] = rnumber_temp;
}
}
} (0, fcreate_count - 1); |
| 45 |
feather_launch_counter = 0; |
| 46 |
feather_launch_no_loop = false; |
| 47 |
feather_launch_alarm = 15; |