Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_martlet_feather_ext_checker_final_Alarm_0

(view raw script w/o annotations or w/e)
1
var random_number = 5;
2
switch (random_number)
3
{
4
    case 4:
5
        feather_sprite = 2276;
6
        break;
7
    case 5:
8
        feather_sprite = 2278;
9
        break;
10
    default:
11
        feather_sprite = 2273;
12
}
13
for (i = 0; i < fcreate_count; i += 1)
14
{
15
    var fcreate_x = x + (feather_radius * cos(degtorad(fcreate_angle_diff)));
16
    var fcreate_y = y - (feather_radius * sin(degtorad(fcreate_angle_diff)));
17
    global.id_store = id;
18
    instance_create_depth(fcreate_x, fcreate_y, -100, obj_battle_enemy_attack_martlet_final_feather_ext_feather);
19
    id_feather[i] = global.id_store;
20
    with (id_feather[i])
21
    {
22
        sprite_index = id_checker.feather_sprite;
23
        image_index = 0;
24
        image_speed = 0;
25
        direction = id_checker.fcreate_angle_diff;
26
        image_angle = id_checker.fcreate_angle_diff;
27
        trail_sprite = sprite_index;
28
    }
29
    fcreate_angle_diff -= fcreate_decrease;
30
    if (fcreate_angle_diff < 0)
31
        fcreate_angle_diff += 360;
32
}
33
can_move = true;
34
switch (feather_sprite)
35
{
36
    case 2273:
37
    case 2274:
38
    case 2275:
39
        audio_play_sound(snd_mart_spiral_attack_2, 20, 0);
40
        break;
41
    case 2276:
42
    case 2278:
43
        audio_play_sound(snd_mart_spiral_attack_1, 20, 0);
44
        break;
45
    default:
46
        audio_play_sound(snd_mart_spiral_attack_1, 20, 0);
47
}