| 1 |
var distance_x = 60; |
| 2 |
var distance_y = 20; |
| 3 |
var distance_amount = irandom_range(0, 45); |
| 4 |
var distance_side = irandom_range(0, 1); |
| 5 |
if (distance_side == 0) |
| 6 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x - distance_amount, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_martlet_feather_fall_feather); |
| 7 |
else |
| 8 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x + distance_amount, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_martlet_feather_fall_feather); |
| 9 |
counter_current += 1; |
| 10 |
if (counter_current < counter_max) |
| 11 |
alarm[0] = alarm_count; |