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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_checker_Other_10

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1
var distance_x = 60;
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var distance_y = 20;
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var distance_amount = irandom_range(0, 45);
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var distance_side = irandom_range(0, 1);
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if (distance_side == 0)
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    instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x - distance_amount, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_martlet_feather_fall_feather);
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else
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    instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x + distance_amount, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_martlet_feather_fall_feather);
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counter_current += 1;
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if (counter_current < counter_max)
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    alarm[0] = alarm_count;