1 |
x_destination = obj_heart_battle_fighting_parent.x; |
2 |
y_destination = obj_heart_battle_fighting_parent.y; |
3 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
4 |
if (angle_difference(image_angle, angle_destination) > 0) |
5 |
spin_direction = 1; |
6 |
else |
7 |
spin_direction = -1; |
8 |
obj_battle_enemy_attack_martlet_feather_fall_checker.x_store = x_destination; |
9 |
obj_battle_enemy_attack_martlet_feather_fall_checker.y_store = y_destination; |
10 |
obj_battle_enemy_attack_martlet_feather_fall_checker.angle_store = angle_destination; |
11 |
global.id_store = id; |
12 |
with (instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_fall_target_1_axis)) |
13 |
geno_target_angle = other.explosion_angle; |
14 |
id_target = global.id_store; |
15 |
state = 1; |
16 |
switch (sprite_index) |
17 |
{ |
18 |
case spr_battle_enemy_attack_martlet_feather_1: |
19 |
audio_play_sound(snd_mart_feather_atk3, 20, 0); |
20 |
break; |
21 |
case spr_battle_enemy_attack_martlet_feather_2: |
22 |
case spr_battle_enemy_attack_martlet_feather_3: |
23 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
24 |
break; |
25 |
case spr_battle_enemy_attack_martlet_feather_4: |
26 |
case spr_battle_enemy_attack_martlet_feather_5: |
27 |
audio_play_sound(snd_mart_feather_atk2, 20, 0); |
28 |
break; |
29 |
default: |
30 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
31 |
} |