| 1 |
x_destination = obj_heart_battle_fighting_parent.x; |
| 2 |
y_destination = obj_heart_battle_fighting_parent.y; |
| 3 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 4 |
if (angle_difference(image_angle, angle_destination) > 0) |
| 5 |
spin_direction = 1; |
| 6 |
else |
| 7 |
spin_direction = -1; |
| 8 |
obj_battle_enemy_attack_martlet_feather_fall_checker.x_store = x_destination; |
| 9 |
obj_battle_enemy_attack_martlet_feather_fall_checker.y_store = y_destination; |
| 10 |
obj_battle_enemy_attack_martlet_feather_fall_checker.angle_store = angle_destination; |
| 11 |
global.id_store = id; |
| 12 |
with (instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_fall_target_1_axis)) |
| 13 |
geno_target_angle = other.explosion_angle; |
| 14 |
id_target = global.id_store; |
| 15 |
state = 1; |
| 16 |
switch (sprite_index) |
| 17 |
{ |
| 18 |
case spr_battle_enemy_attack_martlet_feather_1: |
| 19 |
audio_play_sound(snd_mart_feather_atk3, 20, 0); |
| 20 |
break; |
| 21 |
case spr_battle_enemy_attack_martlet_feather_2: |
| 22 |
case spr_battle_enemy_attack_martlet_feather_3: |
| 23 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 24 |
break; |
| 25 |
case spr_battle_enemy_attack_martlet_feather_4: |
| 26 |
case spr_battle_enemy_attack_martlet_feather_5: |
| 27 |
audio_play_sound(snd_mart_feather_atk2, 20, 0); |
| 28 |
break; |
| 29 |
default: |
| 30 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 31 |
} |