| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (state == 2) |
| 4 | { |
| 5 | } |
| 6 | if (bullet_hit_draw_timer > 0) |
| 7 | shader_set(sh_flash); |
| 8 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_yellow, image_alpha); |
| 9 | shader_reset(); |