1 | if (live_call()) |
2 | return global.live_result; |
3 | if (state == 2) |
4 | { |
5 | } |
6 | if (bullet_hit_draw_timer > 0) |
7 | shader_set(sh_flash); |
8 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_yellow, image_alpha); |
9 | shader_reset(); |