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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_target_1_axis_Create_0

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1
if (!instance_exists(obj_martlet_body))
2
    sprite_index = spr_battle_enemy_attack_martlet_target_half_axis;
3
x = obj_battle_enemy_attack_martlet_feather_fall_checker.x_store;
4
y = obj_battle_enemy_attack_martlet_feather_fall_checker.y_store;
5
image_angle = obj_battle_enemy_attack_martlet_feather_fall_checker.angle_store;
6
image_speed = 0.6;
7
image_index = 0;
8
geno_target_angle = 0;
9
id_feather = global.id_store;
10
global.id_store = id;