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gml_Object_obj_battle_enemy_attack_martlet_feather_fall_target_1_final_Create_0

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1
x = obj_feather_fall_final_holder.x_store;
2
y = obj_feather_fall_final_holder.y_store;
3
image_angle = obj_feather_fall_final_holder.angle_store;
4
image_speed = 0.6;
5
image_index = 0;
6
geno_target_angle = 0;
7
id_feather = global.id_store;
8
global.id_store = id;
9
draw_angle = 0;