1 |
var distance = 60; |
2 |
var distance_offset = 45; |
3 |
var distance_side = irandom_range(0, 1); |
4 |
var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left; |
5 |
var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right; |
6 |
var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top; |
7 |
var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom; |
8 |
if (distance_side == 0) |
9 |
instance_create(irandom_range(boundary_left + distance_offset, boundary_right - distance_offset), choose(boundary_top - distance, boundary_bottom + distance), obj_battle_enemy_attack_martlet_feather_flow_vertical); |
10 |
else if (distance_side == 1) |
11 |
instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_feather_flow_horizontal); |
12 |
counter_current += 1; |
13 |
if (counter_current < counter_max) |
14 |
alarm[0] = alarm_count; |