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gml_Object_obj_battle_enemy_attack_martlet_feather_flow_checker_Other_10

related scripts: Alarm_0Create_0Destroy_0Other_10 Step_2

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1
var distance = 60;
2
var distance_offset = 45;
3
var distance_side = irandom_range(0, 1);
4
var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left;
5
var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right;
6
var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top;
7
var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom;
8
if (distance_side == 0)
9
    instance_create(irandom_range(boundary_left + distance_offset, boundary_right - distance_offset), choose(boundary_top - distance, boundary_bottom + distance), obj_battle_enemy_attack_martlet_feather_flow_vertical);
10
else if (distance_side == 1)
11
    instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_feather_flow_horizontal);
12
counter_current += 1;
13
if (counter_current < counter_max)
14
    alarm[0]
 = alarm_count;
gml_Object_obj_battle_enemy_attack_martlet_feather_flow_checker_Alarm_0.gml

event_user(0);