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gml_Object_obj_battle_enemy_attack_martlet_feather_flow_explosion_Step_0

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1
if (!instance_exists(obj_heart_battle_fighting_parent))
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{
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    instance_destroy();
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    exit;
5
}
6
x += lengthdir_x(fly_speed, angle);
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y += lengthdir_y(fly_speed, angle);
8
image_angle = angle;
9
if (fade_out == true)
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{
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    image_alpha -= 0.1;
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    if (image_alpha < 0)
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        image_alpha = 0;
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    if (image_alpha == 0)
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        instance_destroy();
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}