| 1 | if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 | { |
| 3 | instance_destroy(); |
| 4 | exit; |
| 5 | } |
| 6 | if (image_alpha < 1 && can_move == false) |
| 7 | { |
| 8 | image_alpha += 0.1; |
| 9 | if (image_alpha > 1) |
| 10 | image_alpha = 1; |
| 11 | if (image_alpha == 1) |
| 12 | can_move = true; |
| 13 | } |
| 14 | if (can_move == true) |
| 15 | { |
| 16 | if (angle_movement == 1) |
| 17 | { |
| 18 | if (angle > angle_min) |
| 19 | { |
| 20 | angle -= angle_sway; |
| 21 | } |
| 22 | else |
| 23 | { |
| 24 | angle = angle_min; |
| 25 | angle_movement = -1; |
| 26 | } |
| 27 | } |
| 28 | if (angle_movement == -1) |
| 29 | { |
| 30 | if (angle < angle_max) |
| 31 | { |
| 32 | angle += angle_sway; |
| 33 | } |
| 34 | else |
| 35 | { |
| 36 | angle = angle_max; |
| 37 | angle_movement = 1; |
| 38 | } |
| 39 | } |
| 40 | x += lengthdir_x(fly_speed, angle); |
| 41 | y += lengthdir_y(fly_speed, angle); |
| 42 | image_angle = angle; |
| 43 | } |
| 44 | if (fade_out == true) |
| 45 | { |
| 46 | image_alpha -= 0.1; |
| 47 | if (image_alpha < 0) |
| 48 | image_alpha = 0; |
| 49 | if (image_alpha == 0) |
| 50 | instance_destroy(); |
| 51 | } |