1 | if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 | { |
3 | instance_destroy(); |
4 | exit; |
5 | } |
6 | if (image_alpha < 1 && can_move == false) |
7 | { |
8 | image_alpha += 0.1; |
9 | if (image_alpha > 1) |
10 | image_alpha = 1; |
11 | if (image_alpha == 1) |
12 | can_move = true; |
13 | } |
14 | if (can_move == true) |
15 | { |
16 | if (angle_movement == 1) |
17 | { |
18 | if (angle > angle_min) |
19 | { |
20 | angle -= angle_sway; |
21 | } |
22 | else |
23 | { |
24 | angle = angle_min; |
25 | angle_movement = -1; |
26 | } |
27 | } |
28 | if (angle_movement == -1) |
29 | { |
30 | if (angle < angle_max) |
31 | { |
32 | angle += angle_sway; |
33 | } |
34 | else |
35 | { |
36 | angle = angle_max; |
37 | angle_movement = 1; |
38 | } |
39 | } |
40 | x += lengthdir_x(fly_speed, angle); |
41 | y += lengthdir_y(fly_speed, angle); |
42 | image_angle = angle; |
43 | } |
44 | if (fade_out == true) |
45 | { |
46 | image_alpha -= 0.1; |
47 | if (image_alpha < 0) |
48 | image_alpha = 0; |
49 | if (image_alpha == 0) |
50 | instance_destroy(); |
51 | } |