1 | explosion_count = 0; |
2 | if (!instance_exists(obj_martlet_body)) |
3 | { |
4 | explosion_max = 12; |
5 | explosion_alarm = 25; |
6 | } |
7 | else |
8 | { |
9 | explosion_max = 8; |
10 | explosion_alarm = 40; |
11 | } |
12 | alarm[0] = 20; |