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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Create_0

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1
explosion_count = 0;
2
if (!instance_exists(obj_martlet_body))
3
{
4
    explosion_max = 12;
5
    explosion_alarm = 25;
6
}
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else
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{
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    explosion_max = 8;
10
    explosion_alarm = 40;
11
}
12
alarm[0] = 20;