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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Other_10

related scripts: Alarm_0Create_0Destroy_0Other_10 Step_2

(view raw script w/o annotations or w/e)
1
instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis);
2
explosion_count += 1;
3
if (explosion_count < explosion_max)
4
    alarm[0]
 = explosion_alarm;
gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_checker_Alarm_0.gml

event_user(0);