| 1 | instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_martlet_feather_spiral_target_2_axis); |
| 2 | explosion_count += 1; |
| 3 | if (explosion_count < explosion_max) |
| 4 | alarm[0] = explosion_alarm; |