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gml_Object_obj_battle_enemy_attack_martlet_feather_spiral_feather_Other_10

(view raw script w/o annotations or w/e)
1
x = id_target.frotate_x;
2
y = id_target.frotate_y;
3
image_alpha = id_target.feather_alpha;
4
image_angle = point_direction(x_previous, y_previous, x, y);
5
x_previous = x;
6
y_previous = y;