1 |
var random_number = irandom_range(1, 5); |
2 |
switch (random_number) |
3 |
{ |
4 |
case 1: |
5 |
feather_sprite = 2273; |
6 |
break; |
7 |
case 2: |
8 |
feather_sprite = 2274; |
9 |
break; |
10 |
case 3: |
11 |
feather_sprite = 2275; |
12 |
break; |
13 |
case 4: |
14 |
feather_sprite = 2276; |
15 |
break; |
16 |
case 5: |
17 |
feather_sprite = 2278; |
18 |
break; |
19 |
default: |
20 |
feather_sprite = 2273; |
21 |
} |
22 |
for (i = 0; i < fcreate_count; i += 1) |
23 |
{ |
24 |
var fcreate_x = x + (feather_radius * cos(degtorad(fcreate_angle_diff))); |
25 |
var fcreate_y = y - (feather_radius * sin(degtorad(fcreate_angle_diff))); |
26 |
global.id_store = id; |
27 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_feather_spiral_feather); |
28 |
id_feather[i] = global.id_store; |
29 |
with (id_feather[i]) |
30 |
{ |
31 |
sprite_index = id_target.feather_sprite; |
32 |
image_index = 0; |
33 |
image_speed = 0; |
34 |
image_angle = id_target.fcreate_angle_diff; |
35 |
trail_sprite = sprite_index; |
36 |
} |
37 |
fcreate_angle_diff -= fcreate_decrease; |
38 |
if (fcreate_angle_diff < 0) |
39 |
fcreate_angle_diff += 360; |
40 |
} |
41 |
can_spiral = true; |
42 |
switch (feather_sprite) |
43 |
{ |
44 |
case 2273: |
45 |
case 2274: |
46 |
case 2275: |
47 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
48 |
break; |
49 |
case 2276: |
50 |
case 2278: |
51 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
52 |
break; |
53 |
default: |
54 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
55 |
} |