| 1 |
var fcreate_x = x_center + (feather_angle_radius * cos(degtorad(feather_angle_master))); |
| 2 |
var fcreate_y = y_center - (feather_angle_radius * sin(degtorad(feather_angle_master))); |
| 3 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_ff_1_feather); |
| 4 |
id_feather[feather_count] = global.id_store; |
| 5 |
with (id_feather[feather_count]) |
| 6 |
{ |
| 7 |
sprite_index = obj_battle_enemy_attack_martlet_ff_1_checker.feather_sprite; |
| 8 |
image_index = 0; |
| 9 |
image_speed = 0; |
| 10 |
image_alpha = 0; |
| 11 |
image_angle = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master; |
| 12 |
trail_sprite = sprite_index; |
| 13 |
spin_default_x = x; |
| 14 |
spin_default_y = y; |
| 15 |
spin_direction = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master; |
| 16 |
switch (sprite_index) |
| 17 |
{ |
| 18 |
case spr_battle_enemy_attack_martlet_feather_1: |
| 19 |
case spr_battle_enemy_attack_martlet_feather_2: |
| 20 |
case spr_battle_enemy_attack_martlet_feather_3: |
| 21 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
| 22 |
break; |
| 23 |
case spr_battle_enemy_attack_martlet_feather_4: |
| 24 |
case spr_battle_enemy_attack_martlet_feather_5: |
| 25 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 26 |
break; |
| 27 |
default: |
| 28 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 29 |
} |
| 30 |
} |
| 31 |
feather_angle_master += feather_angle_speed; |
| 32 |
if (feather_angle_master >= 360) |
| 33 |
feather_angle_master -= 360; |
| 34 |
else if (feather_angle_master < 0) |
| 35 |
feather_angle_master += 360; |
| 36 |
feather_angle_total += abs(feather_angle_speed); |
| 37 |
feather_count += 1; |
| 38 |
if (feather_angle_total < feather_angle_total_max) |
| 39 |
alarm[0] = 8; |