1 |
var fcreate_x = x_center + (feather_angle_radius * cos(degtorad(feather_angle_master))); |
2 |
var fcreate_y = y_center - (feather_angle_radius * sin(degtorad(feather_angle_master))); |
3 |
instance_create(fcreate_x, fcreate_y, obj_battle_enemy_attack_martlet_ff_1_feather); |
4 |
id_feather[feather_count] = global.id_store; |
5 |
with (id_feather[feather_count]) |
6 |
{ |
7 |
sprite_index = obj_battle_enemy_attack_martlet_ff_1_checker.feather_sprite; |
8 |
image_index = 0; |
9 |
image_speed = 0; |
10 |
image_alpha = 0; |
11 |
image_angle = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master; |
12 |
trail_sprite = sprite_index; |
13 |
spin_default_x = x; |
14 |
spin_default_y = y; |
15 |
spin_direction = obj_battle_enemy_attack_martlet_ff_1_checker.feather_angle_master; |
16 |
switch (sprite_index) |
17 |
{ |
18 |
case spr_battle_enemy_attack_martlet_feather_1: |
19 |
case spr_battle_enemy_attack_martlet_feather_2: |
20 |
case spr_battle_enemy_attack_martlet_feather_3: |
21 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
22 |
break; |
23 |
case spr_battle_enemy_attack_martlet_feather_4: |
24 |
case spr_battle_enemy_attack_martlet_feather_5: |
25 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
26 |
break; |
27 |
default: |
28 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
29 |
} |
30 |
} |
31 |
feather_angle_master += feather_angle_speed; |
32 |
if (feather_angle_master >= 360) |
33 |
feather_angle_master -= 360; |
34 |
else if (feather_angle_master < 0) |
35 |
feather_angle_master += 360; |
36 |
feather_angle_total += abs(feather_angle_speed); |
37 |
feather_count += 1; |
38 |
if (feather_angle_total < feather_angle_total_max) |
39 |
alarm[0] = 8; |