if (!instance_exists(obj_battle_enemy_attack_martlet_ff_1_feather) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false)
{
alarm[1] = 10;gml_Object_obj_battle_enemy_attack_martlet_ff_1_checker_Alarm_1.gmlinstance_destroy();
no_loop_destroy = true;
}