| 1 |
trail_cc_current = trail_cc_start; |
| 2 |
target_speed = spin_angle_speed; |
| 3 |
x_destination = obj_battle_enemy_attack_martlet_ff_1_checker.x_center; |
| 4 |
y_destination = obj_battle_enemy_attack_martlet_ff_1_checker.y_center; |
| 5 |
angle_destination = point_direction(x, y, x_destination, y_destination); |
| 6 |
target_direction = 1; |
| 7 |
obj_battle_enemy_attack_martlet_ff_1_checker.x_store = x_destination; |
| 8 |
obj_battle_enemy_attack_martlet_ff_1_checker.y_store = y_destination; |
| 9 |
obj_battle_enemy_attack_martlet_ff_1_checker.angle_store = angle_destination; |
| 10 |
state = 1; |
| 11 |
switch (sprite_index) |
| 12 |
{ |
| 13 |
case spr_battle_enemy_attack_martlet_feather_1: |
| 14 |
audio_play_sound(snd_mart_feather_atk3, 20, 0); |
| 15 |
break; |
| 16 |
case spr_battle_enemy_attack_martlet_feather_2: |
| 17 |
case spr_battle_enemy_attack_martlet_feather_3: |
| 18 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 19 |
break; |
| 20 |
case spr_battle_enemy_attack_martlet_feather_4: |
| 21 |
case spr_battle_enemy_attack_martlet_feather_5: |
| 22 |
audio_play_sound(snd_mart_feather_atk2, 20, 0); |
| 23 |
break; |
| 24 |
default: |
| 25 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
| 26 |
} |
| 27 |
alarm[0] = 20; |