1 |
trail_cc_current = trail_cc_start; |
2 |
target_speed = spin_angle_speed; |
3 |
x_destination = obj_battle_enemy_attack_martlet_ff_1_checker.x_center; |
4 |
y_destination = obj_battle_enemy_attack_martlet_ff_1_checker.y_center; |
5 |
angle_destination = point_direction(x, y, x_destination, y_destination); |
6 |
target_direction = 1; |
7 |
obj_battle_enemy_attack_martlet_ff_1_checker.x_store = x_destination; |
8 |
obj_battle_enemy_attack_martlet_ff_1_checker.y_store = y_destination; |
9 |
obj_battle_enemy_attack_martlet_ff_1_checker.angle_store = angle_destination; |
10 |
state = 1; |
11 |
switch (sprite_index) |
12 |
{ |
13 |
case spr_battle_enemy_attack_martlet_feather_1: |
14 |
audio_play_sound(snd_mart_feather_atk3, 20, 0); |
15 |
break; |
16 |
case spr_battle_enemy_attack_martlet_feather_2: |
17 |
case spr_battle_enemy_attack_martlet_feather_3: |
18 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
19 |
break; |
20 |
case spr_battle_enemy_attack_martlet_feather_4: |
21 |
case spr_battle_enemy_attack_martlet_feather_5: |
22 |
audio_play_sound(snd_mart_feather_atk2, 20, 0); |
23 |
break; |
24 |
default: |
25 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
26 |
} |
27 |
alarm[0] = 20; |