1 |
if (image_alpha < 1 && can_fade_in == true) |
2 |
{ |
3 |
image_alpha += 0.2; |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1; |
6 |
if (image_alpha == 1) |
7 |
can_fade_in = false; |
8 |
} |
9 |
if (state == 0) |
10 |
{ |
11 |
var can_trail = false; |
12 |
trail_cc_current += 1; |
13 |
if (trail_cc_current >= trail_cc_max) |
14 |
{ |
15 |
can_trail = true; |
16 |
trail_cc_current = 0; |
17 |
} |
18 |
if (can_trail == true) |
19 |
{ |
20 |
ds_list_add(x_list, x); |
21 |
ds_list_add(y_list, y); |
22 |
ds_list_add(angle_list, image_angle); |
23 |
while (ds_list_size(x_list) > max_points_trail) |
24 |
{ |
25 |
ds_list_delete(x_list, 0); |
26 |
ds_list_delete(y_list, 0); |
27 |
ds_list_delete(angle_list, 0); |
28 |
} |
29 |
} |
30 |
var spin_radius_speed_last = spin_radius_speed; |
31 |
game_maker_cannot_do_math = power((time_elapsed_spin / ((time_max_spin / 2) * (1 / sqrt(max_rise_spin)))) - sqrt(max_rise_spin), 2); |
32 |
spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math)); |
33 |
time_elapsed_spin += time_increase_spin; |
34 |
if (time_elapsed_spin >= time_max_spin) |
35 |
{ |
36 |
time_elapsed_spin = 0; |
37 |
sign_modifier_spin = -sign_modifier_spin; |
38 |
} |
39 |
spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last); |
40 |
image_angle += spin_angle_speed; |
41 |
x = spin_default_x + lengthdir_x(spin_radius_speed, spin_direction); |
42 |
y = spin_default_y + lengthdir_y(spin_radius_speed, spin_direction); |
43 |
if (time_elapsed_spin >= (time_max_spin / 2)) |
44 |
event_user(0); |
45 |
} |
46 |
else if (state == 1) |
47 |
{ |
48 |
if (ds_list_size(x_list) > 0) |
49 |
{ |
50 |
ds_list_delete(x_list, 0); |
51 |
ds_list_delete(y_list, 0); |
52 |
ds_list_delete(angle_list, 0); |
53 |
} |
54 |
if (image_angle != angle_destination) |
55 |
image_angle += (target_speed * target_direction); |
56 |
var angle_diff = angle_difference(image_angle, angle_destination); |
57 |
if ((angle_diff * target_direction) < 0) |
58 |
image_angle = angle_destination; |
59 |
if (image_angle == angle_destination && no_loop_target == false) |
60 |
{ |
61 |
image_speed = 0.5; |
62 |
no_loop_target = true; |
63 |
} |
64 |
} |
65 |
else if (state == 2) |
66 |
{ |
67 |
var can_trail = false; |
68 |
trail_cc_current += 1; |
69 |
if (trail_cc_current >= trail_cc_max) |
70 |
{ |
71 |
can_trail = true; |
72 |
trail_cc_current = 0; |
73 |
} |
74 |
if (can_trail == true) |
75 |
{ |
76 |
ds_list_add(x_list, x); |
77 |
ds_list_add(y_list, y); |
78 |
ds_list_add(angle_list, image_angle); |
79 |
while (ds_list_size(x_list) > max_points_trail) |
80 |
{ |
81 |
ds_list_delete(x_list, 0); |
82 |
ds_list_delete(y_list, 0); |
83 |
ds_list_delete(angle_list, 0); |
84 |
} |
85 |
} |
86 |
x += lengthdir_x(attack_speed, image_angle); |
87 |
y += lengthdir_y(attack_speed, image_angle); |
88 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
89 |
in_box = true; |
90 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
91 |
{ |
92 |
if (image_alpha > 0) |
93 |
{ |
94 |
image_alpha -= 0.1; |
95 |
if (image_alpha < 0) |
96 |
image_alpha = 0; |
97 |
if (image_alpha == 0) |
98 |
instance_destroy(); |
99 |
} |
100 |
} |
101 |
} |