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gml_Object_obj_battle_enemy_attack_martlet_ff_2_final_checker_Step_0

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1
if (live_call())
2
    return global.live_result;
3
if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_feather) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false)
4
{
5
    alarm[1] = 10;
gml_Object_obj_battle_enemy_attack_martlet_ff_2_final_checker_Alarm_1.gml

if (live_call()) return global.live_result; instance_destroy();
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    no_loop_destroy = true;
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}