1 | if (live_call()) |
2 | return global.live_result; |
3 | if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_feather) && feather_angle_total >= feather_angle_total_max && no_loop_destroy == false) |
4 | { |
5 | alarm[1] = 10; |
6 | no_loop_destroy = true; |
7 | } |