1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (image_alpha < 1 && can_fade_in == true) |
4 |
{ |
5 |
image_alpha += 0.2; |
6 |
if (image_alpha > 1) |
7 |
image_alpha = 1; |
8 |
if (image_alpha == 1) |
9 |
can_fade_in = false; |
10 |
} |
11 |
var can_trail = false; |
12 |
trail_cc_current += 1; |
13 |
if (trail_cc_current >= trail_cc_max) |
14 |
{ |
15 |
can_trail = true; |
16 |
trail_cc_current = 0; |
17 |
} |
18 |
if (can_trail == true) |
19 |
{ |
20 |
ds_list_add(x_list, x); |
21 |
ds_list_add(y_list, y); |
22 |
ds_list_add(angle_list, image_angle); |
23 |
while (ds_list_size(x_list) > max_points_trail) |
24 |
{ |
25 |
ds_list_delete(x_list, 0); |
26 |
ds_list_delete(y_list, 0); |
27 |
ds_list_delete(angle_list, 0); |
28 |
} |
29 |
} |
30 |
feather_radius += feather_radius_increase; |
31 |
feather_angle += feather_angle_increase; |
32 |
if (feather_angle >= 360) |
33 |
feather_angle -= 360; |
34 |
else if (feather_angle < 0) |
35 |
feather_angle += 360; |
36 |
x = x_center + (feather_radius * cos(degtorad(feather_angle))); |
37 |
y = y_center - (feather_radius * sin(degtorad(feather_angle))); |
38 |
if (feather_radius != 0) |
39 |
image_angle = point_direction(x, y, x_center, y_center); |
40 |
if (feather_radius < 0) |
41 |
image_angle += 180; |
42 |
if (feather_radius > fai_radius_min) |
43 |
{ |
44 |
if (abs(feather_angle_increase) > abs(feather_angle_min)) |
45 |
feather_angle_increase += feather_angle_decrease; |
46 |
} |
47 |
else if (abs(feather_angle_increase) < abs(feather_angle_max)) |
48 |
{ |
49 |
feather_angle_increase -= feather_angle_decrease; |
50 |
} |
51 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
52 |
in_box = true; |
53 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
54 |
{ |
55 |
if (can_fade_out == false) |
56 |
{ |
57 |
global.id_store = id; |
58 |
can_fade_out_temp = true; |
59 |
for (i = 0; i < obj_battle_enemy_attack_martlet_ff_2_final_checker.feather_create_max; i++) |
60 |
{ |
61 |
with (obj_battle_enemy_attack_martlet_ff_2_final_checker.id_feather[feather_count][i]) |
62 |
{ |
63 |
if (!(!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true)) |
64 |
{ |
65 |
with (global.id_store) |
66 |
can_fade_out_temp = false; |
67 |
} |
68 |
} |
69 |
} |
70 |
can_fade_out = can_fade_out_temp; |
71 |
} |
72 |
if (can_fade_out == true) |
73 |
{ |
74 |
if (image_alpha > 0) |
75 |
{ |
76 |
image_alpha -= 0.1; |
77 |
if (image_alpha < 0) |
78 |
image_alpha = 0; |
79 |
if (image_alpha == 0) |
80 |
instance_destroy(); |
81 |
} |
82 |
} |
83 |
} |