| 1 | 
        if (can_move == true)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            if (can_fade_out == true)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                if (feather_alpha > 0)  | 
    
    
    
        | 6 | 
                { | 
    
    
    
        | 7 | 
                    feather_alpha -= 0.1;  | 
    
    
    
        | 8 | 
                    if (feather_alpha < 0)  | 
    
    
    
        | 9 | 
                        feather_alpha = 0;  | 
    
    
    
        | 10 | 
                    if (feather_alpha == 0)  | 
    
    
    
        | 11 | 
                    { | 
    
    
    
        | 12 | 
                        instance_destroy();  | 
    
    
    
        | 13 | 
                        exit;  | 
    
    
    
        | 14 | 
                    }  | 
    
    
    
        | 15 | 
                }  | 
    
    
    
        | 16 | 
            }  | 
    
    
    
        | 17 | 
            for (i = 0; i < fcreate_count; i += 1)  | 
    
    
    
        | 18 | 
            { | 
    
    
    
        | 19 | 
                if (instance_exists(id_feather[i]))  | 
    
    
    
        | 20 | 
                { | 
    
    
    
        | 21 | 
                    with (id_feather[i])  | 
    
    
    
        | 22 | 
                        event_user(0);  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
            }  | 
    
    
    
        | 25 | 
            feather_radius += feather_speed;  | 
    
    
    
        | 26 | 
            if (can_fade_out == false)  | 
    
    
    
        | 27 | 
            { | 
    
    
    
        | 28 | 
                var fade_out_result = true;  | 
    
    
    
        | 29 | 
                for (i = 0; i < fcreate_count; i += 1)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    if (id_feather[i].x <= obj_dialogue_box_battle_transformation_any.bbox_right && id_feather[i].x >= obj_dialogue_box_battle_transformation_any.bbox_left && id_feather[i].y <= obj_dialogue_box_battle_transformation_any.bbox_bottom && id_feather[i].y >= obj_dialogue_box_battle_transformation_any.bbox_top)  | 
    
    
    
        | 32 | 
                    { | 
    
    
    
        | 33 | 
                        fade_out_result = false;  | 
    
    
    
        | 34 | 
                        break;  | 
    
    
    
        | 35 | 
                    }  | 
    
    
    
        | 36 | 
                }  | 
    
    
    
        | 37 | 
                can_fade_out = fade_out_result;  | 
    
    
    
        | 38 | 
            }  | 
    
    
    
        | 39 | 
        }  |