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gml_Object_obj_battle_enemy_attack_martlet_genocide_feather_ext_feather_final_Other_10

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1
x = id_checker.x + (id_checker.feather_radius * cos(degtorad(image_angle)));
2
y = id_checker.y - (id_checker.feather_radius * sin(degtorad(image_angle)));
3
image_alpha = id_checker.feather_alpha;
4
x_previous = x;
5
y_previous = y;