1 |
if (can_radius_increase == true) |
2 |
{ |
3 |
game_maker_cannot_do_math = power((time_elapsed_radius / ((time_max_radius / 2) * (1 / sqrt(max_rise_radius)))) - sqrt(max_rise_radius), 2); |
4 |
radius_increase = sign_modifier_radius * (max_rise_radius - round(game_maker_cannot_do_math)); |
5 |
time_elapsed_radius += time_increase_radius; |
6 |
if (time_elapsed_radius >= time_max_radius) |
7 |
{ |
8 |
time_elapsed_radius = 0; |
9 |
sign_modifier_radius = -sign_modifier_radius; |
10 |
} |
11 |
game_maker_cannot_do_math = power((time_elapsed_skew / ((time_max_skew / 2) * (1 / sqrt(max_rise_skew)))) - sqrt(max_rise_skew), 2); |
12 |
skew_increase = sign_modifier_skew * (max_rise_skew - round(game_maker_cannot_do_math)); |
13 |
time_elapsed_skew += time_increase_skew; |
14 |
if (time_elapsed_skew >= time_max_skew) |
15 |
{ |
16 |
time_elapsed_skew = 0; |
17 |
sign_modifier_skew = -sign_modifier_skew; |
18 |
} |
19 |
} |
20 |
can_radius_increase = true; |
21 |
for (i = 0; i < fcreate_count; i++) |
22 |
{ |
23 |
with (id_feather[i]) |
24 |
event_user(0); |
25 |
} |