1 |
if (image_alpha < 1) |
2 |
{ |
3 |
image_alpha += 0.1; |
4 |
if (image_alpha > 1) |
5 |
image_alpha = 1; |
6 |
} |
7 |
feather_angle += obj_battle_enemy_attack_martlet_tornado_checker.feather_angle_speed; |
8 |
if (feather_angle >= 360) |
9 |
feather_angle -= 360; |
10 |
x_radius = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_battle_enemy_attack_martlet_tornado_checker.x_center) + 30; |
11 |
y_radius = obj_battle_enemy_attack_martlet_tornado_checker.radius_increase; |
12 |
x = x_center + (x_radius * cos(degtorad(feather_angle))); |
13 |
y = y_center - (y_radius * sin(degtorad(feather_angle))); |
14 |
y_skew_multiplier = obj_battle_enemy_attack_martlet_tornado_checker.skew_increase; |
15 |
skew_difference = ((x - x_center) / x_radius) * y_skew_multiplier; |
16 |
y += round(skew_difference / 2); |
17 |
if (feather_angle >= 0 && feather_angle < 180) |
18 |
{ |
19 |
xscale_sign = -1; |
20 |
draw_color = draw_color_back; |
21 |
depth = obj_dialogue_box_battle_transformation_any.depth + 1; |
22 |
} |
23 |
else |
24 |
{ |
25 |
xscale_sign = 1; |
26 |
draw_color = draw_color_front; |
27 |
depth = depth_default; |
28 |
} |
29 |
var xscale_multiplier = 1 - (abs(x - x_center) / x_radius); |
30 |
image_xscale = xscale_sign * xscale_multiplier; |
31 |
var y_skew_temp = round(y_skew_multiplier / 2); |
32 |
image_angle = -sign(y_skew_temp) * radtodeg(arctan(abs(y_skew_temp) / x_radius)); |
33 |
for (i = 0; i < 2; i++) |
34 |
{ |
35 |
with (id_feather[i]) |
36 |
event_user(0); |
37 |
} |