| 1 |
if (image_alpha < 1) |
| 2 |
{ |
| 3 |
image_alpha += 0.1; |
| 4 |
if (image_alpha > 1) |
| 5 |
image_alpha = 1; |
| 6 |
} |
| 7 |
feather_angle += obj_battle_enemy_attack_martlet_tornado_checker.feather_angle_speed; |
| 8 |
if (feather_angle >= 360) |
| 9 |
feather_angle -= 360; |
| 10 |
x_radius = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_battle_enemy_attack_martlet_tornado_checker.x_center) + 30; |
| 11 |
y_radius = obj_battle_enemy_attack_martlet_tornado_checker.radius_increase; |
| 12 |
x = x_center + (x_radius * cos(degtorad(feather_angle))); |
| 13 |
y = y_center - (y_radius * sin(degtorad(feather_angle))); |
| 14 |
y_skew_multiplier = obj_battle_enemy_attack_martlet_tornado_checker.skew_increase; |
| 15 |
skew_difference = ((x - x_center) / x_radius) * y_skew_multiplier; |
| 16 |
y += round(skew_difference / 2); |
| 17 |
if (feather_angle >= 0 && feather_angle < 180) |
| 18 |
{ |
| 19 |
xscale_sign = -1; |
| 20 |
draw_color = draw_color_back; |
| 21 |
depth = obj_dialogue_box_battle_transformation_any.depth + 1; |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
xscale_sign = 1; |
| 26 |
draw_color = draw_color_front; |
| 27 |
depth = depth_default; |
| 28 |
} |
| 29 |
var xscale_multiplier = 1 - (abs(x - x_center) / x_radius); |
| 30 |
image_xscale = xscale_sign * xscale_multiplier; |
| 31 |
var y_skew_temp = round(y_skew_multiplier / 2); |
| 32 |
image_angle = -sign(y_skew_temp) * radtodeg(arctan(abs(y_skew_temp) / x_radius)); |
| 33 |
for (i = 0; i < 2; i++) |
| 34 |
{ |
| 35 |
with (id_feather[i]) |
| 36 |
event_user(0); |
| 37 |
} |