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gml_Object_obj_battle_enemy_attack_martlet_tornado_follow_Other_10

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1
image_alpha = id_master.image_alpha;
2
feather_angle = id_master.feather_angle;
3
x_radius = id_master.x_radius + radius_difference;
4
y_radius = id_master.y_radius;
5
x = x_center + (x_radius * cos(degtorad(feather_angle)));
6
y = y_center - (y_radius * sin(degtorad(feather_angle)));
7
if (id_counter == "above")
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    y += (id_master.skew_difference + y_difference);
9
else
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    y += y_difference;
11
draw_color = id_master.draw_color;
12
depth = id_master.depth;
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image_xscale = id_master.image_xscale;
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if (id_counter == "above")
15
    image_angle = -sign(id_master.y_skew_multiplier) * radtodeg(arctan(abs(id_master.y_skew_multiplier) / x_radius));
16
else
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    image_angle = 0;