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gml_Object_obj_battle_enemy_attack_martlet_wing_gust_body_Other_11

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1
fly_state = 3;
2
with (obj_heart_battle_fighting_parent)
3
    vsp_factor = 0;
4
if (audio_is_playing(snd_mart_wind))
5
    audio_stop_sound(snd_mart_wind);