Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_martlet_wing_gust_junk_Step_0

(view raw script w/o annotations or w/e)
1
if (state == 0)
2
{
3
    if (image_alpha < 1)
4
    {
5
        image_alpha += 0.1;
6
        if (image_alpha > 1)
7
            image_alpha = 1;
8
    }
9
    if (image_alpha == 1 && floor(obj_battle_enemy_attack_martlet_wing_gust_body.image_index) >= 2 && floor(obj_battle_enemy_attack_martlet_wing_gust_body.image_index) <= 4 && no_loop_alarm_fading_in == false)
10
    {
11
        switch (sprite_index)
12
        {
13
            case spr_battle_enemy_attack_martlet_wing_gust_junk_ball:
14
            case spr_battle_enemy_attack_martlet_wing_gust_junk_radio:
15
                alarm[0] = 8;
16
                break;
17
            case spr_battle_enemy_attack_martlet_wing_gust_junk_saw:
18
            case spr_battle_enemy_attack_martlet_wing_gust_junk_plank:
19
                alarm[0] = 15;
20
                break;
21
            default:
22
                alarm[0] = 2;
23
        }
24
        no_loop_alarm_fading_in = true;
25
    }
26
}
27
if (state == 1)
28
{
29
    if (fall_speed < fall_speed_max)
30
        fall_speed += 1;
31
    var fs_temp = fall_speed;
32
    if ((bbox_bottom + fs_temp) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))
33
    {
34
        while ((bbox_bottom + sign(fs_temp)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))
35
            y += sign(fs_temp);
36
        fs_temp = 0;
37
        state = 2;
38
        switch (sound_type)
39
        {
40
            case 1:
41
                audio_play_sound(snd_mart_impact_1, 20, 0);
42
                break;
43
            case 2:
44
                audio_play_sound(snd_mart_impact_2, 20, 0);
45
                break;
46
            case 3:
47
                audio_play_sound(snd_mart_impact_3, 20, 0);
48
                break;
49
            default:
50
                audio_play_sound(snd_mart_impact_2, 20, 0);
51
        }
52
    }
53
    y += fs_temp;
54
}
55
if (state == 2)
56
{
57
    if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_can)
58
    {
59
        if (landing_init == false)
60
        {
61
            jump_speed = -12;
62
            grav = 2;
63
            angle_speed_sign = irandom_range(0, 1);
64
            if (angle_speed_sign == 0)
65
                angle_speed_sign = -1;
66
            move_speed = 4 * angle_speed_sign;
67
            angle_speed = 4 * (90 / (sprite_height / 2)) * -angle_speed_sign;
68
            landing_init = true;
69
        }
70
        y += jump_speed;
71
        jump_speed += grav;
72
        x += move_speed;
73
        image_angle += angle_speed;
74
        if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))
75
            instance_destroy();
76
    }
77
    else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_ball)
78
    {
79
        if (landing_init == false)
80
        {
81
            if (landing_count == 0)
82
            {
83
                jump_speed = -8;
84
                grav = 2;
85
                rolling_speed_sign = irandom_range(0, 1);
86
                if (rolling_speed_sign == 0)
87
                    rolling_speed_sign = -1;
88
                rolling_speed = 4 * rolling_speed_sign;
89
                rolling_speed_angle = (90 / (sprite_width / 2)) * -rolling_speed;
90
            }
91
            else if (landing_count == 1)
92
            {
93
                jump_speed = -4;
94
            }
95
            landing_count += 1;
96
            landing_init = true;
97
        }
98
        if (sign(jump_speed) == 1 && (y + (sprite_height / 2) + jump_speed) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4) && x >= obj_dialogue_box_battle_transformation_any.bbox_left && x <= obj_dialogue_box_battle_transformation_any.bbox_right)
99
        {
100
            while ((y + (sprite_height / 2) + sign(jump_speed)) < (obj_dialogue_box_battle_transformation_any.bbox_bottom - 4))
101
                y += sign(jump_speed);
102
            jump_speed = 0;
103
            if (landing_count < 2)
104
                landing_init = false;
105
        }
106
        y += jump_speed;
107
        jump_speed += grav;
108
        x += rolling_speed;
109
        image_angle += rolling_speed_angle;
110
        if ((y + (sprite_height / 2)) > __view_get(e__VW.HView, 0))
111
            instance_destroy();
112
    }
113
    else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_radio)
114
    {
115
        if (landing_init == false)
116
        {
117
            jump_speed = -10;
118
            grav = 2;
119
            x_default = x;
120
            y_default = y;
121
            shake_x = 1;
122
            shake_y = 1;
123
            angle_speed_sign = irandom_range(0, 1);
124
            if (angle_speed_sign == 0)
125
                angle_speed_sign = -1;
126
            move_speed = 4 * angle_speed_sign;
127
            angle_speed = 2 * -angle_speed_sign;
128
            landing_init = true;
129
        }
130
        y_default += jump_speed;
131
        jump_speed += grav;
132
        x_default += move_speed;
133
        image_angle += angle_speed;
134
        x = x_default + (2 * irandom_range(-shake_x, shake_x));
135
        y = y_default + (2 * irandom_range(-shake_y, shake_y));
136
        if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))
137
            instance_destroy();
138
    }
139
    else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_globe)
140
    {
141
        if (landing_init == false)
142
        {
143
            jump_speed = -8;
144
            grav = 2;
145
            angle_speed_sign = irandom_range(0, 1);
146
            if (angle_speed_sign == 0)
147
                angle_speed_sign = -1;
148
            move_speed = 4 * angle_speed_sign;
149
            angle_speed = 2 * -angle_speed_sign;
150
            landing_init = true;
151
        }
152
        y += jump_speed;
153
        jump_speed += grav;
154
        x += move_speed;
155
        image_angle += angle_speed;
156
        if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))
157
            instance_destroy();
158
    }
159
    else if (sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_shoe || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_mug || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_thingy || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_glass || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_saw || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_idk || sprite_index == spr_battle_enemy_attack_martlet_wing_gust_junk_plank)
160
    {
161
        if (landing_init == false)
162
        {
163
            jump_speed = -10;
164
            grav = 2;
165
            angle_speed_sign = irandom_range(0, 1);
166
            if (angle_speed_sign == 0)
167
                angle_speed_sign = -1;
168
            move_speed = 4 * angle_speed_sign;
169
            angle_speed = 2 * -angle_speed_sign;
170
            landing_init = true;
171
        }
172
        y += jump_speed;
173
        jump_speed += grav;
174
        x += move_speed;
175
        image_angle += angle_speed;
176
        if ((y + (sprite_width / 2)) > __view_get(e__VW.HView, 0))
177
            instance_destroy();
178
    }
179
    else
180
    {
181
        can_fade_out = true;
182
    }
183
    if (image_alpha > 0 && can_fade_out == true)
184
    {
185
        image_alpha -= 0.1;
186
        if (image_alpha < 0)
187
            image_alpha = 0;
188
        if (image_alpha == 0)
189
            instance_destroy();
190
    }
191
}
192
193
enum e__VW
194
{
195
    XView,
196
    YView,
197
    WView,
198
    HView,
199
    Angle,
200
    HBorder,
201
    VBorder,
202
    HSpeed,
203
    VSpeed,
204
    Object,
205
    Visible,
206
    XPort,
207
    YPort,
208
    WPort,
209
    HPort,
210
    Camera,
211
    SurfaceID
212
}